Monday, January 31, 2022

I needed a break

I wish you all a happy 2022. And hopefully this year MoGi Origins is released. Things look very promising so far.

That said, this post is not so much about MoGi but about me. Working nonstop from September to December made me neglect many real life things I had to address. Some of them are still unsolved, like Payoneer owing me money for over 6 years, for the mobile sales of SuckerSuck (I probably lost over $400 thanks to them). So I haven't worked on the game since late December. I also needed a break to get out a bit and see some friends, and distance myself from MoGi Origins in order to see things more clearly once I get back in it with fresh eyes.

I did work on a few other things though. I wanted to release Ucogi's Solitaire Quest for over a year now in my itch.io account but since it would be the definitive edition, I have to add a few new things. Also I needed to feel like I'm finishing something and feel good about it, because Mogi can be kind of a scary monster at times. With that in mind, I tried to finish a few card games and decks that I had in my plans for a long time. Solitaire Quest has all this Ucogi art and it was a shame that it was not placed it in any actual cards up until now. So, I do plan to release SQ and a few physical card games when I feel ready. I will announce here any releases but if you want to check, here's my card games


Regarding MoGi. I would resume working on it in a few days. Sometimes it overwhelms me to have all this weight on my shoulders but the spark is still there. Titan is able to work and help as well when I need him around for programming. But the rest is on me. Back in December I felt my mind crumbling just with the thought that I had to deal with setting up a Steam account to sell the game (my cousin would help me but then he declined because of his own life matters) and even finding and talking to voice actresses because the Monster Girls need better and more voices. Even when I work with Titan, the amount of work I have to do is multiplied, as I have to give him instructions, foresee any liabilities (such as art I might need to add or how something may conflict with anything else), double check everything and play test his additions. 

Every little thing is piling up and I really need to focus at one thing at a time. Without neglecting any other aspects of the game (or my life? Nah, work comes first). This is the path I chose for myself, and it's not too bad. It's just scary and exhausting some times. So, thank you all for your patience and support, emotional or Patreon-wise. It helps a lot.

I hope I can have a decent beta by the end of February. Let's see how it goes.