Mogi Origins Dev Journal

Mogi Origins Dev Journal

Saturday, October 27, 2018

Titan meets Veins!

On October 26th, Titan traveled half the globe to meet and stay with Veins.  The road to this was a bit rocky, but we felt this was a necessary step to speed up the progress on our game. We're already seeing the benefits of only working 2 feet away from each other instead of 2,000. As Veins draws, Titan can give direct input on what he sees and how it would interact with the game. As Titan programs, Veins can give direct input on the visual aspect like the hitbox, enemy placement, and fine tune numbers like the speed of animations. Previously, this would be very slow. The new workflow already feels more satisfying.

Titan will stay at Veins' house for 2.5 months. We plan on finishing as much of the game as possible, completing at least Voms' timeline. Our goal is to complete all levels, enemies, bosses and characters during Titan's stay.

The best part about all of this is that we're really pushing each other to make good progress. Emphasis on the good. The feedback now can come from any time and things can move in the correct direction before they're finalized.

Game dev is hard, especially if you work from far away. Many things went wrong, but team Erogi is still here, fighting to finish MoGi Origins against all odds. We felt the need to change our methods drastically and it is clear that this course of action is our best bet to complete the game. A big thanks to all our supporters on Patreon for making Titan's trip possible.