Mogi Origins Dev Journal

Mogi Origins Dev Journal

Friday, November 23, 2018

Living with Veins for a month!

Yup, it's been a month since Titan went to Veins' house. What's done so far?

We released a good beta during the first week. After that we designed the Labs (new levels with a lot of new art, riddles and hazards), corrected most glitches in a 100 pages document that we were collecting for years, we remade the map system, updated the parallax, programmed all normal MoGi and we polished a few things, such as Voms jump (you have more control now).

The new levels can show that the game starts getting serious!


The last few days, Titan is programming Ucogi and Veins is animating her. For the first time we are working on the same thing side by side! Ucogi needs to be as perfect as possible. This is her WIP so far.


As crazy as research can go, we made an Ucogi skin for Kilik from Soulcalibur 6. Ucogi indeed has similar moves to Kilik, and it's fun to see her in 3D!



Monday, November 12, 2018

Asking for Feedback

How do you guys feel about the Platforming, and the Puzzles of the game? 
How do you feel about the game's difficulty?
 
We're currently designing new levels and as we're doing so we're weighing our options. That's hard when we don't know what part you guys enjoyed the most.

Wednesday, November 7, 2018

Towering Beta v1.62

New Beta! With new stuff! Can't say anything more without spoilers!!! Actually... this image displays things you can expect from our new release! So go play it!!!


What we did:
For the past 10 days Titan lives with Veins and we both work non-stop to finish the game. We are working on many things, both new and old. The list is huge but just to name a few:
  • updated Pumpkin sex scene
  • gold canisters
  • video cut-scenes
  • balancing enemies
  • fixing glitches
  • link rooms
  • find sound effects and music
  • rearrange texture pages for memory efficiency
  • additional art for thumbs and "versus screens"
  • correcting riddle rooms and map logic
We managed to do so much in 10 days and we wanted to share it with you in this huge beta release!

All normal MoGi are programmed (only Erubetie's sprites are missing). There are a few sex scenes still need to be done: Blue, Vampire, Erubetie and Troll. So there's a lot more work done in the background that we are not ready to show yet. Also, we hired a few new level programmers to help us with the level design.

What is next
Veins has to finally design Ucogi and Alice for the game. At the same time, Titan has many little things to fix and add, such as parallax, in-game cutscenes, NPCs, dialogues, THE GREEN PANELS and all that. For the next 2 months we aim to complete at least Voms' timeline.

So far everything looks bright! All we need from you is to drop us a line and share your enthusiasm with us! It means a lot!!!

A reminder but since lots of new objects have been made and old objects have moved around, you'll need to start a new game because loading from an old one will have a corrupted savefile T_T. The game allows you to try and load, but that might cause glitches. It's up to you.

EDIT: Dropbox is SYNCING quite slowly today. If the version you have is not the latest version, plz give Dropbox time to update.

Friday, November 2, 2018

One week's progress

It's been one week since Titan has come to stay with Veins. Progress on the game has gone quite well since then. To be honest, the amount of progress is much more than we expected for only one week. We've had some ups and downs getting used to the new environment (especially the food) but overall things have gone better than we expected so far.


More than one MoGi has been programmed each day, including Cyclops, Purple, Vampire, Troll, Blue, Zombie, and Alraune. The only normal enemy MoGi that remains to be done is the skin for SlimeGirl Blue, Erubetie. She's a "skin" in name only. She functions differently from the original SlimeGirl Blue.


Veins is working on a cut-scene for the towers. Our world has been relatively static so far. The most change that's happened has been the event at the start of the game with the MoGi escaping as well as a tractor falling into some water. Hopefully this cut-scene breathes more life into the world of MoGi origins.



We will definitely release a beta within the next few days so you guys can see the new content for yourself. It's been fun looking at the MoGi in development and seeing their weird glitches. In fact we'll share some with you.