We released a good beta during the first week. After that we designed the Labs (new levels with a lot of new art, riddles and hazards), corrected most glitches in a 100 pages document that we were collecting for years, we remade the map system, updated the parallax, programmed all normal MoGi and we polished a few things, such as Voms jump (you have more control now).
The new levels can show that the game starts getting serious!
The last few days, Titan is programming Ucogi and Veins is animating her. For the first time we are working on the same thing side by side! Ucogi needs to be as perfect as possible. This is her WIP so far.
As crazy as research can go, we made an Ucogi skin for Kilik from Soulcalibur 6. Ucogi indeed has similar moves to Kilik, and it's fun to see her in 3D!