Mogi Origins Dev Journal

Mogi Origins Dev Journal

Friday, April 24, 2015

Long Awaited Update (v1.15)



So What's New? (V1.15)
  • The city has 6 buildings with a lot to explore and people to talk to. (Warning: the city is still under construction. Some doors for example lead to wrong places. We will fix that in our next update, so play at your own risk!)
  • +1 Hostage Rape (Squirrel)
  • +1 Mogi (Naiad)
I guess that means all the furry-like girls are done.

To get the new Beta, use the link you received upon purchase. If you lost that link or if you have a problem with the beta link to the dropbox, contact us through the contact form with your purchasing info (name, email etc) and we'll resend the link to you.




Explanation: 

Alright so we understand it's been a while so in this blog post I'd like to detail exactly what happened to take so long. Short story, all the problems we had are now dealt with!

Over the course of the last few updates a small group of people came from the Demo telling us they had some trouble running the game. Their system specs weren't really all that good, and no one from the Beta Group was facing the same problems they were, so we kept working. After a while those same problems started appearing on one of our computers. This problem had no solution and the folks at GM weren't willing to cooperate with me, so I had to make some drastic changes.

First, I started with the levels. A lot of the tiles had some extra spaces that weren't really necessary and some could be downsized or split into multiple chunks, so I started doing that. These changes prompted that I redesign the levels affected by these modifications. In the end, I had to recreate every level in the game for a second time. This... was time consuming, but I thought the payoff would be worth it. In the end... it wasn't. The memory issues were still prevalent.

Next, I decided to externalize our adult scenes. This means that the adult scenes won't load on startup anymore and will load when they're needed. This change would drastically improve the startup time of the game but cause some delay midgame, so I didn't do this before. The challenges I faced doing this was that I needed to encrypt the new external files and change how the animations were displayed in game at a base level. This was time consuming but this had an impact.

So with the memory problems (user-end) allayed for the time being I went back to finishing the new levels. These levels are huge and caused GM to crash from time to time. In the end, I had to find a new way to design levels that involves splitting the levels into parts and combining them later.

The problem with all this is that whenever I thought I was done, more came up. These were also completely unexpected. I was prepared for some memory issues but not to this extent. Throughout all this, my computer never borrowed more than 30% of my total memory so it was frustrating to see GM crash when my system could handle it. 




Edit: Mini-update (V1.152). Glitch fixes.

The adult scenes should definitely show up now.

As for movement, I could not for the life of me recreate these problems. It could be that when I updated the file in dropbox some kind of error happened during the uploading process or something. Either way, I added some padding to the movement and changed some variables for more versatility. I honestly don't think the movement will be an issue anymore.

As for the Saving, all I can say is... I've tested this on 3 different machines and have yet to face this problem. The game only runs on windows. I can't test for virtual machines and would honestly love more information regarding this however; I still looked as far into it as I could. I made sure the system triple checks if savedata exists before giving you New Game text, and the game checks if it's saved after you save.

I was able to run through the entire game without getting stuck, teleporting, and while unlocking everything on 3 different machines so I feel these glitch fixes have been fixed, though if problems still arise I'm more than willing to look into them.

I fixed your sprite deleted error so pumpkin and amanita should definitely show up for you now.

Neko and Oak should also show up in your gallery if you trigger their sex scenes now.


Tuesday, February 24, 2015

Ucogi and MoGi news!

 https://www.facebook.com/Ucogihttps://www.thegamecrafter.com/games/ucogi-nude-fairy-deck 

Ucogi started a Facebook page and due to popular demand her Nude Fairy Deck is released!
If you want to check all Ucogi and MoGi card games, visit Ucogi.com




Regarding MoGi Origins, we had to overcome many obstacles, from personal issues to game-making challenges. If you need to know more, here it goes!

As we added more and more resources (tilesets, animations, audio) a few internet users were having trouble. We originally thought it was just that their PCs didn't handle memory well. Recently though after finishing a hostage rape animation we've seen this trouble on one of our computers. We decided to make a change to the framework of the game in order to fix this. This framework change is almost complete.

The next beta version of MoGi Origins will be released soon. As you see, the momentum this game has gained thanks to all of you can't be stopped! The next Beta release will have a new MoGi enemy with a highly unusual and innovative sex scene and a new Hostage Rape. Here's a glimpse of what to expect!


Tuesday, January 6, 2015

NEW DEMO + Donations + Progress


A lot of progress has been made since this game first started, and due to popular demand we updated the demo! On average we expect it to take 20 to 40 minutes to complete which I think is adequate length for a demo. You can find it on the downloads page. If you have issues running the game on windows do not hesitate to contact us through the contact form or even leave a comment below.



So as some of you may have noticed, we've had some issues with our donation system.  While I know this might not have seemed big on the outset it's been quite a set back.  We've moved to a new system... WePay and Payza!

Because of this shift the Beta access + Digital Mega Pack is available yet again.



Progress has been made on the game albeit only a little. For those who want to know more of the game and are not a part of the beta, we're currently populating the city with NPCs.  The city is pretty complicated in general... All those buildings are quite a pain to tile in GM! Also, Voms will meet a very important character in the City! Oh... The plot thickens!

Currently creating the buildings and giving life to the new NPCs....
What do you guys think about the music in the game?


surveys & polls

Wednesday, December 24, 2014

Donations... closed!

Donations of any kind are closed until further notice (we had no choice on the matter). When the donations button is active again, we will let you know in a new post, here. At this point we would like to thank you all for your support and patience.

MoGi Origins updates:
The game continues as normal and the Beta updates will occur when we have something solid to show. Titan is working on various things... he will try to have something ready for the near future. Veins is designing Brightown, the city of humans. We can't say anything else without spoiling the surprise but here's a draft screenshot of one of the most complex buildings! Enjoy!


Until then...
Merry Xmas everyone, and a Happy new year!

Saturday, December 20, 2014

X-mas cards!

Happy Holidays everyone!

Cards? Oh, yeah, games with cards...!
MoGi Cardfight, MoGi plain cards and Ucogi plain cards are finally released to the public!

Click on the images, check each game
and get a real life game of your favorite characters!

If you like card games in the vein of Magic the Gathering, Pokemon and Yu-gi-oh! you will surely like MoGi Cardfight! Fight with Voms, Ucogi and every available MoGi in this 2 player duel game and destroy more Pumpkin-girls, Amanitas and Nekogals! The following video accurately demonstrates the game's mechanics and potential!


Notes: We greatly appreciate everyone who pledged for these card games in Offbeatr. Everyone should have their copies by now. As a token of our appreciation, everyone who pledged for any of these card games got a $20 present: the complete list of the Ucogi Games secrets! If some of you never got the card games or the Ucogi Secrets, please use the Contact Form and let us know. In that case, don't forget to mention your Offbeatr nickname!

Thursday, December 4, 2014

Squirrel In My Pants! (Beta v.1.092)



What's New:
  • BeastGirl Squirrel appears! (and she is very naughty!)
  • Map! (press ENTER during game)
  • New versus screens! (non-adult mode) 
So about the Map.  If you have an item you need to use, the region you can use it in will be purple. Indoor areas wont appear on the Map.

We're currently working on the city.  Voms'll hopefully meet some of the other characters and the story will get a bigger push.

PS: Since the map is created as you visit new regions you're going to have to either start a new game or walk backwards to get the regions you've been to.  If you got the beta, use the link you've received prior to get the updated version.

PS2: We have changed the link recently. If you haven't got it, use the contact form to tell us your paypal email or Offbeatr account. Then we will send you the new link.

Monday, November 24, 2014

Boss Fight! (Beta v1.09)


I bet you guys have been wondering what we're up to.  Well, we created a lot of new stuff and we're planning a small update soon in the future as well.

What's New:
  • Bossfight - Meet PlantGirls Oak and Leshy! I dont find the fight too difficult. While trying to tone down my gaming instincts I hope she has the correct difficulty. 
  • 2 New Hostage Rapes - RockGirl Iron and SlimeGirl Orange. Orange is more suggestive than anything... she's the only hostage rape that appears when adult mode is off. 
  • 2 Bonus MoGi - PlantGirl Leshy and SlimeGirl Orange weren't supposed to be in the game!
  • 1 New Region - It's sort of a hub region, a lot of places will be blocked off to Voms and you'll see hints of places that are accessible by other characters.
  • Small changes to the Main Menu, credits screen and galleries.
  • The game is now a bit easier.

We hope you enjoy the game so far and that you like Oak's personality while getting to know Voms a little more as well.

PS: The cutscene after the fight will likely face some changes by the next update.