Mogi Origins Dev Journal

Mogi Origins Dev Journal

Wednesday, July 29, 2015

July's news

Map: The entire map has been completed by Veins and it contains 86 unique areas. Titan is now trying to implement an automated map to the game. We can't reveal any screenshots of the map because that would be... spoilers!

Level design: The level design is almost complete. Designing levels is a very complex task because the levels need to maintain a balance between aesthetics and functionality. All levels need to be unique, fit with the concept of the game, create a certain mood, the difficulty needs to be gradual if possible and they obviously need to appeal to the player. Many new elements have been added, such as paths that only Chibi can enter, riddles, platform challenges and blocked areas that need a special skill or key to overcome. Veins will try his best to complete the level design (in both exterior and interior areas) during August.

Details: For those who got MoGi Cardfight, you will notice the subtle appearance of items found in the cards, such as "Energy Reactor", "Defective Dish", "Unstable bomb", "Super Syrup", "Flunky Frequency", "Acid Attack" and many others. "Flunky Frequency" for example can be seen at the top of the building in the image below. You just have to be a little patient until we put them together in the levels to come!

Next Beta? Titan is working on that. He wanted to release a new Beta during July but he couldn't make it. We will be working on releasing a new Beta during August.

Tuesday, June 16, 2015

Erogi News

It's been a long time since our last update. We don't like keeping you in the dark, so here's what we've been up to and some of our background plans and thoughts.

1) Level Design: Veins devotes his time to finish the level design. The game is huge, bigger than we originally intended. Additional complexity has been added because of the different characters accessing different parts of the island, unlocking doors that other characters can't, finding and trading items with one another and so on. A few new elements have been added, such as taller trees and lakes.

As promised in Offbeatr, the game will have 11 areas. Here's the areas according to our latest map:
Docks, Farms, Forest A, Forest B, Forest C, Forest D, City, Tunnels, Labs, Ruined Labs, Caves.

2) Programing: Titan's work (unlike Veins' work) sometimes seems to be invisible, since he works behind the scenes. Also if the game doesnt work well he needs to work overtime and correct any errors, glitches, changes and bugs that there may be. He tries not only to make a good game, but a game that works on every possible computer, with as less glitches as possible. Right now he works on the sex scenes videos that it's something that was never done before in Game Maker.

3) Map: Titan will try to program a new. automated map. There is a total of almost 90 unique areas, not counting the interiors of the buildings. in the beta currently exist around 25 of these areas And Veins has designed around 60 of these areas. In a week or so, Veins hopes to finish the entire map.

4) Complexity of beta releases: We tried to be consistent and release a level and a MoGi each month. Focusing on the beta release sometimes is not the same as focusing on the game itself. Having to skip from level design to enemy design to character design/animation is not the optimal way to work on such project. The train of thought can be derailed and the progress can be slowed down when you work on various fronts all at once.

5) New MoGi: We decided to add some "new" MoGi to the game. By "new" we mean that these MoGi were not pledged to be in the original game. But we try to keep our fans happy by adding a few extra MoGi. Daisy will be a helpful MoGi. Rudy will also be transformed into 3 new MoGi that will give her access to new areas. For example, one of her MoGi transformations will help her climb walls. While talking about new MoGi, there's a high possibility that Succubus will transform into Ucogi and Alice.

 6) Bosses (Queens): We know when and where Voms will fight MoGi Queens. But the other characters need some bosses too. We are still try to decide which Queen will do what. We do know that each character at some point needs to fight a Queen using his/her special ability. For example, throw rocks if you are Chibi. We might use a few "new" MoGi as Queens that fight characters other than Voms. We do want to see some characters fight each other, like Alice vs Ucogi, but that remains to be seen. Some Queens might be reused, for example Golem will fight against Voms and Vor at different times during the game.

Currently, Titan's priority is to make the videos work, fix the city and make a good playable new beta release. Veins' priority is to finish the entire map design and after this is done, start working on the remaining MoGi, Queens and playable characters.

We will leave you with a question. Which MoGi Queens would you like to see the other characters (all except Voms) fight, and why?

Friday, April 24, 2015

Long Awaited Update (v1.15)

To get the new Beta, use the link you received upon purchase. The link is the same every time. If you lost that link or if you have a problem with the beta link to the dropbox, contact us through the contact form with your purchasing info (Offbeatr name, PPal email etc) and we'll resend the link to you there.

So What's New? (V1.15)
  • The city has 6 buildings with a lot to explore and many people to talk to. (Warning: the city is still under construction. Some doors for example lead to wrong places. We will fix that in our next update. Play at your own risk!)
  • Hostage Rape (Squirrel) (I guess that means all the furry-like girls are done)
  • Mogi (Naiad)


Alright so we understand it's been a while so in this blog post I'd like to detail exactly what happened to take so long. Short story, all the problems we had are now dealt with!

Over the course of the last few updates a small group of people came from the Demo telling us they had some trouble running the game. Their system specs weren't really all that good, and no one from the Beta Group was facing the same problems they were, so we kept working. After a while those same problems started appearing on one of our computers. This problem had no solution and the folks at GM weren't willing to cooperate with me, so I had to make some drastic changes.

First, I started with the levels. A lot of the tiles had some extra spaces that weren't really necessary and some could be downsized or split into multiple chunks, so I started doing that. These changes prompted that I redesign the levels affected by these modifications. In the end, I had to recreate every level in the game for a second time. This... was time consuming, but I thought the payoff would be worth it. In the end... it wasn't. The memory issues were still prevalent.

Next, I decided to externalize our adult scenes. This means that the adult scenes won't load on startup anymore and will load when they're needed. This change would drastically improve the startup time of the game but cause some delay midgame, so I didn't do this before. The challenges I faced doing this was that I needed to encrypt the new external files and change how the animations were displayed in game at a base level. This was time consuming but this had an impact.

So with the memory problems (user-end) allayed for the time being I went back to finishing the new levels. These levels are huge and caused GM to crash from time to time. In the end, I had to find a new way to design levels that involves splitting the levels into parts and combining them later.

The problem with all this is that whenever I thought I was done, more came up. These were also completely unexpected. I was prepared for some memory issues but not to this extent. Throughout all this, my computer never borrowed more than 30% of my total memory so it was frustrating to see GM crash when my system could handle it. 

Edit: Mini-update (V1.152). Glitch fixes.

The adult scenes should definitely show up now.

As for movement, I could not for the life of me recreate these problems. It could be that when I updated the file in dropbox some kind of error happened during the uploading process or something. Either way, I added some padding to the movement and changed some variables for more versatility. I honestly don't think the movement will be an issue anymore.

As for the Saving, all I can say is... I've tested this on 3 different machines and have yet to face this problem. The game only runs on windows. I can't test for virtual machines and would honestly love more information regarding this however; I still looked as far into it as I could. I made sure the system triple checks if savedata exists before giving you New Game text, and the game checks if it's saved after you save.

I was able to run through the entire game without getting stuck, teleporting, and while unlocking everything on 3 different machines so I feel these glitch fixes have been fixed, though if problems still arise I'm more than willing to look into them.

I fixed your sprite deleted error so pumpkin and amanita should definitely show up for you now.

Neko and Oak should also show up in your gallery if you trigger their sex scenes now.

Tuesday, February 24, 2015

Ucogi and MoGi news! 

Ucogi started a Facebook page and due to popular demand her Nude Fairy Deck is released!
If you want to check all Ucogi and MoGi card games, visit

Regarding MoGi Origins, we had to overcome many obstacles, from personal issues to game-making challenges. If you need to know more, here it goes!

As we added more and more resources (tilesets, animations, audio) a few internet users were having trouble. We originally thought it was just that their PCs didn't handle memory well. Recently though after finishing a hostage rape animation we've seen this trouble on one of our computers. We decided to make a change to the framework of the game in order to fix this. This framework change is almost complete.

The next beta version of MoGi Origins will be released soon. As you see, the momentum this game has gained thanks to all of you can't be stopped! The next Beta release will have a new MoGi enemy with a highly unusual and innovative sex scene and a new Hostage Rape. Here's a glimpse of what to expect!

Tuesday, January 6, 2015

NEW DEMO + Donations + Progress

A lot of progress has been made since this game first started, and due to popular demand we updated the demo! On average we expect it to take 20 to 40 minutes to complete which I think is adequate length for a demo. You can find it on the downloads page. If you have issues running the game on windows do not hesitate to contact us through the contact form or even leave a comment below.

So as some of you may have noticed, we've had some issues with our donation system.  While I know this might not have seemed big on the outset it's been quite a set back.  We've moved to a new system... WePay and Payza!

Because of this shift the Beta access + Digital Mega Pack is available yet again.

Progress has been made on the game albeit only a little. For those who want to know more of the game and are not a part of the beta, we're currently populating the city with NPCs.  The city is pretty complicated in general... All those buildings are quite a pain to tile in GM! Also, Voms will meet a very important character in the City! Oh... The plot thickens!

Currently creating the buildings and giving life to the new NPCs....
What do you guys think about the music in the game?

surveys & polls

Wednesday, December 24, 2014

Donations... closed!

Donations of any kind are closed until further notice (we had no choice on the matter). When the donations button is active again, we will let you know in a new post, here. At this point we would like to thank you all for your support and patience.

MoGi Origins updates:
The game continues as normal and the Beta updates will occur when we have something solid to show. Titan is working on various things... he will try to have something ready for the near future. Veins is designing Brightown, the city of humans. We can't say anything else without spoiling the surprise but here's a draft screenshot of one of the most complex buildings! Enjoy!

Until then...
Merry Xmas everyone, and a Happy new year!

Saturday, December 20, 2014

X-mas cards!

Happy Holidays everyone!

Cards? Oh, yeah, games with cards...!
MoGi Cardfight, MoGi plain cards and Ucogi plain cards are finally released to the public!

Click on the images, check each game
and get a real life game of your favorite characters!

If you like card games in the vein of Magic the Gathering, Pokemon and Yu-gi-oh! you will surely like MoGi Cardfight! Fight with Voms, Ucogi and every available MoGi in this 2 player duel game and destroy more Pumpkin-girls, Amanitas and Nekogals! The following video accurately demonstrates the game's mechanics and potential!

Notes: We greatly appreciate everyone who pledged for these card games in Offbeatr. Everyone should have their copies by now. As a token of our appreciation, everyone who pledged for any of these card games got a $20 present: the complete list of the Ucogi Games secrets! If some of you never got the card games or the Ucogi Secrets, please use the Contact Form and let us know. In that case, don't forget to mention your Offbeatr nickname!