Mogi Origins Dev Journal

Mogi Origins Dev Journal

Wednesday, August 20, 2014

Small Update


Ok so there's been a small update to the Beta.  Lots of people have asked us to update it, even if it only includes an HD version of Neko's Hostage rape and cum scene, so here ya go.

What's New
  • HD hostage rape animation
  • HD hostage cum animation
  • New Controls in the Gallery (Left or Right = zoom || Up or Down = pan) 
  • 2 more rooms (pretty small) - 1 of them is a puzzle room.
  • Dialogue Changes (We would really appreciate any feedback here!!)
    1. The text that appears when you enter the first save room has changes.
    2. The big cutscene has a lot of changes.
    3. The farmer's dialogue in the second save room has changes.
    4. The second girl on the silo has some changes.
ATM, we've actually gotten a bit done on the next region and other enemies, but none of it is really presentable.

There's also been A LOT of optimization. We've moved to using the YoYoCompiler, are running on the newest version of Studio, and have decreased the amount of savefile read/writes to really make the game run better.  It was running at 60fps for me even on (power saving mode)! However, if anyone's having any problems running this game please let us know.



EDIT: We've added some simple support for gamepads. If you have a gamepad plugged in that the game recognizes it'll disable your keyboard inputs for the game(except for toggle fullscreen) and use your gamepad instead. I tested it with a 360 controller myself.

Saturday, August 2, 2014

Feedback?


survey services

We had a poll regarding the arrow that points at the alleys of the game. 
The question was: "What do you think of the arrow".

1) It needs to be more prominent (23%)
2) Leave it the way it is (31%)
3) Pin it to the ground near the exit (31%)
4) Get rid of it. It's ruining the exploration element (15%)
(200 votes)

We decided to leave it as it is for Voms timeline and remove it completely for the other playable characters. Thank you all for you time!

Friday, August 1, 2014

Beta v1.071 released!


We are happy to announce that the Farms are almost complete! They are now double in size, with more secrets to find, more riddles to solve and you can even save the first few MoGi-rape victims!


That's not all! We went back to the existing levels and added a few extra details... you know, like the revamped design of the warehouses' roofs! The game is more consistent and many bugs and glitches were fixed thanks to everyone's help!

 

As always, we expect your comments and feedback! We hope you really enjoy this new release!!!

Note: in this Beta, the extra playable characters (Chibi, Ucogi, Vor and Rudy) are not available.
You can still access Beta v1.0 and play as them.


If you are new here...
- Play the free demo! (click "downloads").
- Get Beta access! (by donating $30 or 22.41)
- You got any questions? PM us! (click "Contact")
- You want us to have a nice day? Post a comment below!


NOTE: You should delete your savedata when you start the newest version of the Beta. There's been a savesystem revamp. Also! Ctrl+P will take a screenshot of the game.

Monday, July 7, 2014

Pledges, Donations and Rewards


Wallpapers and icons are delivered to those who pledged for them! They include all the characters, even those who didn't made it to the game! Enjoy all characters on their own and also in group images!

The game is progressing fine. For those who didn't get the last memo... you can press shift+left arrow to swap characters! You can play as Ucogi, Chibi, Rudy and Vor! Have in mind that their design and gameplay is still under development. Did we mention that some of these new characters have QCF moves? Just press down, forward and attack (or sometimes action key) to see what they can do!

If you are new here and you want to play the demo, click downloads at the top of the page!

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There has been a little confusion lately, about pledges, donations and rewards, so let us try and clear a few things up. If you donated, we automatically get your email and soon after we will contact you with your reward details, once they are ready. If you just want to buy the game, wait until the game is done.

Missed the Offbeatr deadline? You can still Donate and get Beta access!
$30 (22 euro) = The game (when it's finished) and Beta access (with all the updates it might have) 
$18 (13 euro)= Beta access (If you have pledged for the game)
0$ =  If you pledged in Offbeatr and you got the game twice in the rewards (just let us know).

Did we forgot to give you your reward? Send us a PM and provide us with your info:
Offbeatr pledging: We need your Offbeatr nickname. Donation: we need your email.

If you want to donate use the donation button at the top right corner of the page. Anyone who makes a donation, will receive our response in 1 or 2 days max.

Regards,
Team Erogi

Tuesday, June 24, 2014

Beta v1.0 is released!


Yup, the Beta is up!
If you donated for the Beta you should've received an email with instructions of how to gain access!

What to expect: The entirety of the farm's been designed all thanks to our resident genius Veins. Right now you can play about half of the farm, and although some things are not perfect, you can still enjoy some good platforming and some yummy mushroom soup... I mean sex! All that's really left is for me to program the second half of the farm as some minor details need to be added or corrected. During that time, Veins will work on more MoGi and level designs. Btw, there's finally some plot now yay! We threw in some extra things as well... but enough with the spoilers!

Since most of the playable characters have been programmed and a lot of stuff's been designed we're getting back into the meat of things... yum.... meat... but if you're a vegetarian there's plenty of pumpkins and mushrooms to feed an entire army! Now stop drooling and enjoy your meal as we get back to work on more MoGi!

EDIT:If you haven't done it yet, you should check your OffBeatr account if you pledged.

Wednesday, June 4, 2014

More Progress

video


I know it's been a while but, we have been working.  There's been a LOT we've had to deal with in our personal lives, yet we've never let up on our progress in the game.

Currently everyone except Alice has been prototyped... Actually...

Chibi's complete.... and she's too stronk... gotta balance that... eventually.

About the beta.  We know that you want to see at least 1 new adult scene in that update, and we want to give you that... We were in the middle of designing a new region and doing the characters before so once the Farm region has been designed we'll work on Amanita's scene and release the Kraken... I mean... beta.  Please be patient with us.

Friday, May 2, 2014

Progress

Ok so it's been a while and I bet you guys are wondering about our progress.  At the moment we're simultaneously prototyping all the playable characters that'll be in the game: Ucogi, Alice, Rudy, Chibi, Ninja and Vor.

Here's a small preview of Chibi:

We've also been finalizing some of our MoGi:
Why do we need to prototype everyone instead of just finishing up Voms' levels? It's because the rest of the characters will use some of Voms levels and we want to add secret areas for them to reach, depending on their individual set of moves.  We must test each level with ALL the characters, and since they play differently it'll take a while to plan, design, program and test!