Thursday, June 30, 2022

Busy June

A lot of things happened this month. And my hard work starts to show. Although not in directions some of you may like, but let me elaborate. I was working on many personal projects that manage to see the light of day. I know you want to hear about MoGi, but perhaps it's all relevant in a way.

I'm happy to announce that Orphanarium got ranked 1st, in 6 categories, in 2 game jams! And one of the jam's hosts decided to play it and comment on the story. I love his reaction on certain moments, how well he received the game and his on point analysis!

It is a game where I made pretty much everything on my own (except for composing the music and programing the game engine). The story and the graphics can be a glimpse of what I try to do with MoGi, and of what is yet to come.

 



Other than that, some more of my card games were finished, and a few more are near completion. These are games that I slowly work on for years, because their art, rules and shop pages need special attention. This month I managed to release Super Magical Gems with Rudy. Apparently Ucogi's version had offensively sized boobs (according to a few random internet people), so I made an alternative cover, featuring Rudy.

15 Ghosts and Super Magical Gems got their own promo videos and the 3rd game, Rainbow Kings, is something I'm still testing. Rainbow Kings also has an alternative version with Fish instead of Ucogi. Why people are scared of boobs? Why do they judge a book by its cover? Don't they know proverbs?

In any case, I was working on a few digital games as well. Which gave birth to even more ideas. But I'm talking too much and actually I'm supposed to be finding new sfx for Mogi Origins. About Mogi...


My programmer worked for only like 2 days during June. Which sucks, and that's why I keep my self busy. Otherwise I would've driven my self crazy. March's 10-day working deal, lasted for over 100 days. It's always one delay after another and unfortunately the MoGi project has a snails pace. Perhaps you can see why it is so important that I finish and release all these other games. Because relying on others can go on forever. And I like finishing things. My completed games are proof of that.

In any case, my programmer is online now and I should be working with him because this is his "10th day" of working on MoGi. And we have lot's to do: Cyclops sfx, breaking statues, harder Alraune, cheat menus... But I also had to post here. Crazy month!

Oh yes, I also managed to fall off a ladder and hurt my dominant hand. Did that stop me from doing all the above? Not by much! I feel better now. Stupid ladder...