Wednesday, June 30, 2021

Ucogi & Beta progress

During the past few months we are working on several ends to release the new (and most likely) final Beta version before the release of MoGi Origins. Many decisions were made and a lot of work has been done, but we are not done quite yet.

Talking about the Beta and the release of MoGi Origins, we mean Voms' timeline. The other characters (Ucogi, Alice, Rudy, Chibi and Ninjuco) will be released as DLC, later on. Right now we want to Focus on Voms and the level design. The level design however is affected by other characters as well. So we had to finish Rudy and all 3 of her transformations back in March, and also finalize Ucogi this month. Their versatile moveset is crucial for the final design of many levels and they do appear as NPCs in Voms timeline.

Ucogi was a beast to make. She has about 200 frames, many unique moves and 3 states of undressing. And she has to look as good as possible! Right now Ucogi exists only naked for testing purposes. Once we are happy with the way she feels in the game, I would need about a week to dress her up, and make her presentable for Voms timeline. In total, Ucogi will have 600 frames!

All that said, Titan prepared a Beta for me to play and test, but there were many game braking errors and glitches that needed to be fixed. That's the cruel truth about gamedev... adding new things sometimes break old things... and many other things need to be updated or upgraded or corrected. 


I wrote over 7 pages of notes, for both me and Titan. Some are high priority, and some are low. But they all need to be addressed sooner or later, if not for this Beta, then at least for the final version of the game.

- Veins