Wednesday, September 15, 2021

Light at the end of the tunnel


Veins here.

I took a break from the game during the last week of August. I haven't been on vacations in over 3 years and I needed some time off to rest, relax and reflect. There is no denial that MoGi Origins went through development hell and the delays have damaged the project in many ways. Without getting into details, I proposed a viable plan to Titan, he agreed to it and now we are back working on the game at full speed!


We are working like crazy for almost a week now. Some of the things we did include:
AI
Succogi's jump height, and how she moves. Jump and camera. VS portraits, Succogi stuck and double broom bug. Voms sex (Succogi) added. Alice spaceship movie. Toxic cloud splash sfx bug. Succogi's battle go faster as her health drops. Blue falling on platforms bug. Labs door links. Ucogi highjump fix. Ucogi has remnants of her old art in the game. Review the puzzles in the newlabs. Certain hazards kill the player. Blue sex scene added. Gold's fire. Mushrooms fruit delay. Particle beams. Many updates in Labs. Removed random hum audio bugs. Many bug fixes. 3d audio in fire and sprinklers. And Voms swing controls is now [Forward, Forward, Attack].


 


There's still a lot to be done, but if everything goes well, most of Voms' programming could be done during September. Then I can spend November finalizing some art, and during October, Titan could finish up the programming of the rest of the characters. Now, that's the best case scenario, as I would have to deal with a lot of art and animations, sfx, music, cutscenes, presentation, populate some levels and so on. So I will probably need another month or two to finish any remaining designs. But the main thing is that I would be working with Titan like the old days, without delays. And in the end, the game will be finally released!


Some of the things that remain to be done: Ucogi dressed, Alice's sprites, Alice Boss fight, Enforcers arrive cutscene, Gold and Okami sprite scenes, secret Ucogi sprite scenes, ending cutscene, puzzle levels, Stheno sex scene, a few bosses for playable characters other than Voms. Sfx, testing, presentation, bug fixes, better cheat menu.

 


There were plans to release a new Beta, but I decided to focus on the game's release. This might displease some, but due to personal issues, we need to rush and complete the game, with as few compromises as possible.

I hope I will have more good news soon! Take care!