Saturday, April 30, 2022

Voice acting and Boss Alice

Apologies for not posting anything for almost 2 months. Things were moving slowly and I didn't had much to report. 

Titan (the game's programmer) was supposed to work for 10 days during March and hopefully another 10 days during April but he managed to work only 4-5 days during those 2 months. He has almost finish Boss Alice but there are still lots to be done. I added a new move for Boss Alice, to make her be more intimidating: she can use her special attack on air, during gliding. I made the following video to show Titan what needs to be fixed with Alice. And while at it, I did some more testing. 

The weird thing is that Alice was acting fine in the test room but her behavior changed once she was placed in her Boss level, so some additional things need to be fixed. It sucks when something is almost ready and then you realize that there's a lot more to be done.


I also felt that the game lacks in the sound department, so I hired a musician and I was looking for a voice actress. The musician wrote a couple of pieces that I really like. Regarding the voice actress, I managed to find one after a few failed attempts. I came in contact with her on March 1st, and she told me that she would be busy for the next 20 days. 

I used that time to create a list of the voices that I would need and create a video to help her visualize the whole thing (see below). When I was done, she needed another 20 days to work on the voices and then she got sick... and finally, I got the raw files just today. Now I have to go through a bunch of sound files, play with the pitch and other options and decide which ones to use. There is still work to be done in the sound department.


 
I wanted to do a lot and I was in a very creative mood all this time. But I couldn't do much because I had to wait on others. At some point I started doodle-programming on Flash. I know it's a dead program but .exe files still work and I got excited about it. I managed to make a few Ucogi Games run in fullscreen (like Solitaire Quest), and I experimented with many things. Ucogi MultiDice for example, focuses on dice rolls and also contains a new Ucogi edit (maid outfit and nude).

The main problem about MoGi Origins is that I mostly wait for stuff to be done by others. And this waiting is killing me. I'm not just talking about my artistic and creative mood, but literally. It causes anxiety, shame, and so many other negative things. I feel the need to keep myself busy and useful. I have to stop relying on others regarding game creation. During my wait, I actually tried to get myself into Blender but I quit after a day or so (Blender is a very unintuitive program, and I prefer drawing in 2D anyways). I also tried to start doing my own game-music, but then I quit that too as I got overwhelmed. And then my doctor said that my lifestyle is unhealthy and that I need exercise and diet (the food I have to eat tastes really bad). Special thanks to the pandemic and to the countless hours sitting on my PC working or waiting on others!

These are the facts and my thoughts. I keep working on MoGi and I need to finish it more that anything in the world. Things can get hard at times, as I keep bumping into things. We are getting there. Slowly, but progress is being made.