Thursday, June 30, 2022

Busy June

A lot of things happened this month. And my hard work starts to show. Although not in directions some of you may like, but let me elaborate. I was working on many personal projects that manage to see the light of day. I know you want to hear about MoGi, but perhaps it's all relevant in a way.

I'm happy to announce that Orphanarium got ranked 1st, in 6 categories, in 2 game jams! And one of the jam's hosts decided to play it and comment on the story. I love his reaction on certain moments, how well he received the game and his on point analysis!

It is a game where I made pretty much everything on my own (except for composing the music and programing the game engine). The story and the graphics can be a glimpse of what I try to do with MoGi, and of what is yet to come.

 



Other than that, some more of my card games were finished, and a few more are near completion. These are games that I slowly work on for years, because their art, rules and shop pages need special attention. This month I managed to release Super Magical Gems with Rudy. Apparently Ucogi's version had offensively sized boobs (according to a few random internet people), so I made an alternative cover, featuring Rudy.

15 Ghosts and Super Magical Gems got their own promo videos and the 3rd game, Rainbow Kings, is something I'm still testing. Rainbow Kings also has an alternative version with Fish instead of Ucogi. Why people are scared of boobs? Why do they judge a book by its cover? Don't they know proverbs?

In any case, I was working on a few digital games as well. Which gave birth to even more ideas. But I'm talking too much and actually I'm supposed to be finding new sfx for Mogi Origins. About Mogi...


My programmer worked for only like 2 days during June. Which sucks, and that's why I keep my self busy. Otherwise I would've driven my self crazy. March's 10-day working deal, lasted for over 100 days. It's always one delay after another and unfortunately the MoGi project has a snails pace. Perhaps you can see why it is so important that I finish and release all these other games. Because relying on others can go on forever. And I like finishing things. My completed games are proof of that.

In any case, my programmer is online now and I should be working with him because this is his "10th day" of working on MoGi. And we have lot's to do: Cyclops sfx, breaking statues, harder Alraune, cheat menus... But I also had to post here. Crazy month!

Oh yes, I also managed to fall off a ladder and hurt my dominant hand. Did that stop me from doing all the above? Not by much! I feel better now. Stupid ladder...



17 comments:

  1. I'm over it! I hate you dude, really! This game is so late but somehow you have enough time to lead so many side projects! Disgusting! This whole situation is a consequence of bad management as always. No need to make excuses, shifting all the blame on others. We've been watching such behavior from you for several years.

    Now, if you have so much free time please make yourself a gift: READ THIS BOOK ALREADY: -->>>"The Mythical Man-Month"<<<--!!! Don't watch in Wikipedia as you did before - read it from very beggining to very end! And don't dare to tell me it is old! THAT BOOK IS NOT OLD! NOT FOR YOU!!! Working on this project you made absolutely all the mistakes described in detail back in 1975!

    P.S. I've been waiting this game since 2014 so I can judje, yes!

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    1. You missed the point of this blog post. I made these side projects while waiting for other things to happen. I keep my self busy because the waiting is driving me mad as well. It's not free time spent, it's time spend creatively.

      If anything, the fact that I hurt my arm and kept working, and that I finished many solo projects, should be proof that I could have finished MoGi years ago if I wasn't relying on others. And tbh I barely make any money from these other games. MoGi is the big game. But finishing other stuff is what gets me going with MoGi. Otherwise I would have been depressed and most probably quit making this game. But I'm here despite any difficulties I faced over the years, still trying to make this work.

      Something I didn't mention (because the video is age-restricted) is that during June we worked on Golem. I hope the link works:
      https://youtu.be/MNG01RKwHcU

      Regarding "The Mythical Man-Month", I'm willing to give it a go but it's 300 pages long. Which of its 19 chapters should I read?

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    2. What kind of comment is this, seriously? I'm hoping you're either a child or english isn't your first language which might excuse some of the overly intense language, but seriously chill out.

      I've also been waiting since the first demo, and yes while it has taken an extreme amount of time, he's at least taking the time to post a progress report every month (roughly).

      Just read what he said again, and then try to reason how his extra projects have distracted from progress on Mogi

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    3. I do get how the love for something can turn into hate. Nothing Matters is frustrated for waiting for years. I get it. I'm waiting for a Castlevania and a Macgyver movie since 2009, which is when they announced them. The difference is that I can forget about these movies and check on them every couple of years.

      With MoGi, I'm waiting on my keyboard, trying to be ever present in case many of the people involved, have finished something. Just imagine living like that for years, and be awake at odd hours due to time difference. My life is very unhealthy.

      For most of my life I was relying on others to do the programming, and all of them except Titan and Vortex00, have abandoned my games. That's probably around 50 programmers over the years. What I take from all of this is that if I want to complete any games, I can rely only on myself. It is not an excuse, it's a realization. I'm not blaming others, I'm explaining why these nasty delays occur. In hindsight, I guess I should have learnt to program in GameMaker to finish MoGi myself... but that's a different can of worms.

      We can talk about all the mistakes made during the MoGi project. But making mistakes is part of the process. We try and we learn. I don't think that addressing the management problems can fix the game now. That said, I'm open to suggestions. I was always here to talk and reply on messages. And I still try to balance quality with getting the game released.

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  2. Titan (I was so extremely near to using the long version of their name, when remembering it, then remembered the reason for the short version's useage. I'm only stating such as my memory is surprising me) is doing his thing slower, slower, and slower, decelerating the project, for multiple years.

    I'm having temptations to say I'll be the one single person to try at speeding things up for you, but I don't have the time for spending between my projects to do so.

    At a point it may be best to do what knowing how to code yourself requires, so you're able to.

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    1. "Time" is this game's constant production problem. In any case, I thought of a new path regarding the game's dev. I hope it can work. Even for a bit. I will say more once I know where it is going.

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    2. If it fails: I'll spend time for it succeeding through 2023, when I do have enough of it.

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    3. I appreciate that. How much experience do you have with Game Maker Studio 1?

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    4. I have a zero amount with Game Maker Studio, so I'll be spending time bringing it in to what I do know, and an extremely sizeable amount of too many other things to list, so doing so won't be difficult.

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  3. I'm really disappointed. We've been waiting for a decent game since 2014. Then show what you've done so far. I supported you via patreon for a long time but I stopped because I felt fooled.

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    1. Your feelings are understandable and justified. I try to support Patreon by giving away my side-projects (such as Ucogi games) and art, while MoGi is being made.

      The MoGi delays are out of my control, even though I tried numerous times to correct this: buying transatlantic flight tickets and have my programmer stay with me, pay him monthly salaries and even split the Patreon money 50-50 for years. None of my attempts worked as a permanent solution.

      I'm doing my best to complete the game. That might not be good enough, as there's only so much I can do. Just look at my Skype timestamps in the last 2 blogposts. I'm awake at 4-7 AM for weeks on end, checking on my programmer, to get this thing done.

      All I can say is that I'm here, I'm working, and I try to show the progress as much as I can. The progress is slow, but it is being made. Thank you very much for your support and I'm sorry for disappointing you.

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  4. You're doing your best! I'm a follower since 2013 and every once in a while I check the progress.

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    1. Also a long time follower here. I was actually quite happy with July's outcome. Very little progress, but you stayed sane^^ Most important is that you don't lose interest in the project because of all the annoying obstacles. I'm glad you're still hanging on. Don't get demotivated because of the disappointed replies. Absolutely nobody would be happy if you stopped the work.

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    2. I don't know what I could have done better regarding MoGi. I sacrificed a lot and I feel the same levels of disappointment. But some things are simply outside of my control.

      I do try to stay positive, and that's a part of my post's meaning. I try to improve, and learn and create. I wanted to learn Spine for a while now but I decided to focus on programming. Hopefully I could make some good games in the near future.

      The thing with MoGi is that I cant work on the game until certain things are done. For the past few months we try to pick up the pace, but then my programmer stops working and my creative mood gets cockblocked and thrown out of the window. And when I wait for things to get done, I can't just stare at the wall. It is a psychological torment. And that's why I have to get busy and keep working on other things.

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  5. i think you should forget about making games...
    and just sell pics and animations

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  6. don't talk stupid of course I agree with the person in front of me, all they say is true yes but if everything is ready to be released in the last beta, it will make sense to forget about small improvements and launch the game early, of course, if there is even a tiny problem, it will be fine, just follow the game and wait patiently to see the last beta of hundreds of people. I'm talking for people who are waiting, if you are really tired of this problem, my advice to you is to release the last beta early. Good evening.

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