This month I started working with the new programmer on MoGi Origins. I sent him the first things to do on the 15th of May, and we work ever since.
So far we addressed the following:
• Voms' and Ucogi's idle animations jerked a bit (fixed).
• The Tower level needed some fixing. Many improvements were made but it's not completed yet. Controlling the camera can be a bit tricky, so I made this animation trying to explain how it should work as it follows the playable character (orange box).
• Bloodstone crashed the game when she was killed, instead of transforming to another Mogi (fixed).
• The game can't have multiple languages (because of the way it was originally programmed).
• Update the Menu screen (still in development, and that's a huge task).
• When Alice faints, her attacking hair should disappear.
Everything goes well so far, and even thought is very early, I'm very pleased with how things are done. A good thing with the new programmer is that I can track how much he works.
I hope that by the end of June I would have something more concrete to show you!
Happy Summer everyone!