Thursday, January 16, 2020

Titan is back!

Veins here.

And yes, Titan is staying with me for the 2nd time, in order to complete MoGi Origins. He will stay for 2 months and so far we are working non-stop. A lot of progress has been made already and we are happy with how things go.

In the past few days we finished the Menus and the Gallery, updated a lot of art and we finished the design of additional levels for Survival mode and Time Attack. Titan is currently linking all levels together so that we can start placing MoGi, Hostages, Magazines and power ups in a way that would make sense progressing the game. We made plans regarding all that.

Many decisions are now finalized. The NSFW option wont hide the Gallery, but only hide the sex scenes during gameplay. Also only Voms (from he playable characters) will be able to find Hostages. There will be 3 Hostages per region (9 in total). Survival mode, Time Attack and Queen Replay will be unlockables.
In games like Castlevania, enemies appear only in their designated areas. In MoGi Origins however, we will be introducing a new MoGi every few screens. We hope to create an interesting dynamic between all the enemy MoGi, by having clever combinations of enemies for Voms to fight. 

We also plan to create 2 major events in the game, where white and black solders appear to make things harder (they can fly). These event will hopefully unite the stories of all the characters, provide a sense of progress and make some backtracking a bit more interesting.


As we are very close to finishing the game, our vision gets clearer as to what needs to be done. Small details will be added, such as a drowning sign near deadly lakes and hills so that the game won't appear to be to flat. All 'Versus Portraits' are done (the images that appear instead of sex when the NSFW option is on) and almost all the sex scenes are completed. 

We are doing our best to complete this long awaited game and we hope to complete it before Titan leaves. Wish us good luck and strength! 

Thursday, December 5, 2019

Plans and progress

I got a bunch of good news:

Titan will visit Veins for 2 months, around January. Until then, we won't release any Betas, to focus on work and also because we are too close to finishing the game.

Due to life problems, Titan hasn't been working on the game as much as we would like to and we need to go pass the development hell phase by any mean necessary. I certainly don't want to have this project on hold for another year. 

His 2 month stay doesn't leave any room for errors but it's the best thing we can do. These 8 weeks need to be treated surgically. 2 weeks to finish Voms timeline and double check all his maps/riddles. Then 1 week to finish the riddles, story, dialogues and bosses for each of the 6 other playable characters. And of course something always goes wrong, so we need to be prepared for anything. This sounds like a close call but we have to remain positive as Titan works really fast and efficiently under the right conditions.

That said, we might need to sacrifice some luxurious choices we announced early in development, such as several save slots and Vor's prequel level, to try and ensure as much quality as possible for the main game. Vor's story however, will be told even as a cut scene, if necessary.

Regarding current progress, two more Mogi sex scenes are done (Golem and Succubus 2). The game is getting closer to the finish line.



Art missing from the game:
1) Stheno art/sex scene
2) Blue sex scene
3) Ucogi art
4) Alice art/sex scene
5) Vor art/sex scenes
6) Cutscenes
7) Elf art/sex scene
8) Okami art/sex scene
9) Bosses
   • Iron (Alice/Vor)
   • Cactus (Chibi)
   • Spaceship (Ninjuco)
   • Scientist (Alice)
   • Stheno (Voms/Vor)
   • Golem (Vor)

Tuesday, November 12, 2019

Queens W.I.P. video


We made a video to show you the progress so far with the 3 final Queens of the game (it contains visual spoilers).



Not much else to report this month, apart from the fact that Titan will visit Veins once more, to finish the game. Not sure when this will happen at this point. We aim for December. According to what we have discussed until now, Titan will try to stay for 2 months, and hopefully that's enough time to complete everything.

Monday, September 30, 2019

Sprite Scenes completed!

Veins finished all the Sprite scenes for the game. All 9 hostages can be discovered and collected by Voms in all the different areas of the game (Docks, Forest A, B, C, D, Farms, City, New Labs, Tunnels) except for the Old Labs, where he won't have access. 



Each of these areas will have several copies of each Sprite Scene, and the players will have to find them all to unlock the animation for the gallery. Hopefully, this mechanic will expand the exploration and add more replayability to the game.

For as long as you play with the SFW option switched on, all Sprite Scenes will be replaced by the Orange Slime. Sneakingly though, you will be unlocking the actual Scenes!

Saturday, August 31, 2019

Sneak peek of extra levels

This month, we want to share with you, some of the more exotic places of the MoGi island. These areas are accessible by characters other than Voms, because of their unique moves.

Only Ucogi can access and enter this building. The spaceships indicate
that the entire area will be swarmed with hostile soldiers!

Alice is the only one who can go through the electrical hazards of the old labs,
as she tries to find out about her past and get revenge.

Chibi, Alice and Vor can survive the heat of the melting labs,
as they find the very core of the explosion that started it all!
We hope we can release a new beta soon. Apologies for the huge delay. As we said before, a lot of work has been done, but we try to make it presentable and playable for you to enjoy. Thank you for your patience.

Wednesday, July 31, 2019

Golem and Labs

Veins here.

Summer, heat, people visit... it wasnt a productive month for me. Not as much as I wanted anyways. I haven't been on vacations for over a year and this slows me down. In any case, I try to keep my chin up and work with as much enthusiasm as I possibly can.

This month I finished Golems animations. Golem is one of Voms final bosses and although she doesn't have much of a story, I hope in the end she can add something new to the table. Voms cannot beat her, but another character can hopefully put up a fight against her. I do like the idea that Voms won't be able to do everything on his own and the other playable characters will be around to assist him in their own timelines. She is one of the 3 giant Queens, along with Cyclops and Stheno.


Titan was super busy during July, but he told me a few days ago that he has worked on the levels. Almost all of them are linked but he still needs to set their riddles, hazards and mechanics. There are a lot of these additions that we haven't been able to share, so perhaps it's time to show some of them.


This is one of the many new rooms with new mechanics and animations. Voms will be able to climb on moving platforms and try to avoid toxic clouds, exploding pipes and goo eruptions, as the Chemistry Lab is falling apart! There are 3 Labs that form a big riddle and Voms has to solve it in order to proceed with his adventure. Like the City and the Tower, the Labs serve as a break from the horizontal platforming and enemy fighting, to focus a bit more on the puzzle elements of the game.

Sunday, June 30, 2019

Enemy development video

I made a video of the progress we have done regarding enemy programing. In the video you can see the progress of Vampire and other enemies, even Ucogi and Alice as bosses. Most of their programming is there, but the art still needs to be finalized. A few enemy animations in the video have placeholder art, such as the giant Golem, that uses Troll's sprites as a reference.This is why we can't release a beta yet... we have done a lot of work behind the scenes, but it's not yet presentable.


FairyGirl Vampire is done, with her programing and her sex scene recently finished. We will post her sex scene on Patreon soon. Pixie's sprite scene is also completed, getting closer to finish the game.

Art missing for Voms timeline:
1) Stheno art/sex scene
2) Golem art/sex scene
3) Blue sex scene
4) Succubus 2 sex scene
5) Vampire sprite scene
6) Ucogi art
7) Alice art
8) Vor art
9) cutscenes

We will get next beta out when we feel confident that everything works good enough for a decent release.