Saturday, May 24, 2025

Gap year

A year has passed since I last shared any news here. I want you to know that I haven't abandoned MoGi Origins. That said, there hasn't been much progress. You might be wondering why.

I've been meaning for a while now to share some of my thoughts and feelings, but I was avoiding this, because it's not a pleasant topic. I'll sum it up by year.

2020: Covid. That was bad for everyone.
2021: Titan, the original programmer left the project. I was disoriented for quite some time after that, while also trying to find viable solutions.
2022: My hard drive broke. It took about one and a half year for the data to be partially recovered. With all that, my creative mood regarding MoGi was crippled.
2023: I got my hard drive back, thankfully, not much of the MoGi data was lost. But the waiting had a toll on me. Let alone having to look each single file, and realizing that some of them are gone forever.
2024: I found a new programmer who also converted the game to GameMaker 2.0. We worked on the game for 6 months, trying to fix bugs. But then a few personal problems came up. Besides a series of failing personal relationships (including Titan), the rise of Ai art made me have some kind of existential crisis. At first was in denial and then it hit me. The blow was paralyzing and it made me lose my artistic drive. At least the new programmer is on board, and... on hold.
2025: My new contact lenses suck. I always had problems with my eyes, but now... I have trouble even reading text messages on the phone. Thankfully, I can zoom everything on my computer screen. I don't like sharing personal problems but at this moment my left eye is pretty much useless. At least my right eye can see about 80%. It feels suffocating at times. Also due to anxiety, probably from all the above, I got tinnitus. But I get pills for it and I'm surviving.

With all that, it was like I'm loosing control over many aspects of my life. Even the MoGi game, I have to rely on others to complete it, and in a way I see that as a problem. So, I felt the need to put MoGi aside and work on something smaller, something that can I control. Something to boost my mood. So, I started working on an idea I had for over 6 years now, since 2019, or even before that. I worked on it for a month, due to a strict deadline. It's not completed, and I've been working on an update, but I hope you like the current version.

This new game is called Courtroom69. The protagonist is Dedu (yaay!) and he gets involved in a sexy crime case. It's been on Newgrounds for a month now, and it has great reception, even though it lacks sound. It is a short visual novel, similar to Ace Attorney.

I remember back in 2006, I said that I won't draw anime. And in 2007 I made Ucogi and she changed my life for the better. Then, in 2011 I said that I will never make any monstergirls, and in 2012 I started working on MoGi Cardfight which in 2013 became MoGi Origins. And later about that time I said that I will never make a visual novel. I found them to be cheap substitute for books and games. And an easy solution for devs who can't program 'real games'. I was wrong. Making a visual novel is hard and requires lots of skills. Sometimes I like giving my own spin to things that are seemingly not up to my liking. I don't mind giving a second chance, as preferences about something may shift.

In any case, that's all I wanted to say for now. I wish you are all alright. And apologies for not writing any sooner. I was in a dark place. I want you to know that I think of MoGi every day. And that I do want to finish it. I will resume working on it when I feel better.

 - Veins. 


No comments:

Post a Comment