Wednesday, August 20, 2014

Small Update



Ok so there's been a small update to the Beta.  Lots of people have asked us to update it, even if it only includes an HD version of Neko's Hostage rape and cum scene, so here ya go.

What's New
  • HD hostage rape animation
  • HD hostage cum animation
  • New Controls in the Gallery (Left or Right = zoom || Up or Down = pan) 
  • 2 more rooms (pretty small) - 1 of them is a puzzle room.
  • Dialogue Changes (We would really appreciate any feedback here!!)
    1. The text that appears when you enter the first save room has changes.
    2. The big cutscene has a lot of changes.
    3. The farmer's dialogue in the second save room has changes.
    4. The second girl on the silo has some changes.
ATM, we've actually gotten a bit done on the next region and other enemies, but none of it is really presentable.

There's also been A LOT of optimization. We've moved to using the YoYoCompiler, are running on the newest version of Studio, and have decreased the amount of savefile read/writes to really make the game run better.  It was running at 60fps for me even on (power saving mode)! However, if anyone's having any problems running this game please let us know.



EDIT: We've added some simple support for gamepads. If you have a gamepad plugged in that the game recognizes it'll disable your keyboard inputs for the game(except for toggle fullscreen) and use your gamepad instead. I tested it with a 360 controller myself.

91 comments:

  1. I did find a bug:

    After you use the key to unlock the window on the roof of the building that houses the
    future area transition... the "warp zone arrow" for the window will appear even on ground level.

    At first I thought it meant I could somehow use the big garage door but when I transitioned scenes it acted as if I was on the roof and had used the window.

    ReplyDelete
    Replies
    1. That's very strange. I'm not getting that error. If you could press Ctrl+P when the arrow appears somewhere it's not supposed to and post a link to it? Or put the file in the Beta folder, you would be helping out quite a bit.

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    2. This is going to sound crazy but I just had trouble with the ctrl-P not actually saving a screenshot where I told it to save it. Though, in trying to reproduce it I discovered that unlocking the window on top of the building is not the trigger.

      When I unlock the street-level door from an internal screen inside the room and then walk out, the arrow appears as I'm walking back towards the save room.

      I'll keep trying to get a picture but those are the extra steps I had to do to reproduce it.

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    3. Ok I found the cause of your glitch. Thank you.

      Delete
  2. https://dl.dropboxusercontent.com/u/40372841/Mogi_Glitch.png
    Ran into this bug just now, got hit by the Amanita's attack and then the bar glitched out. No controls would respond and I had to restart

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    Replies
    1. I do however really like the Farmer's dialog changes. Those I feel were an improvement over the last ones

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    2. Agreed, I had that problem as well. The Amanita animation didn't load either.

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    3. Amanita's amination wont appear unless she's near you in that situation.

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  3. OK looks like there are... tons of problems with switching to the YoYoCompiler... I'm going to have to look into this. Thank you for the feedback.

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    1. Or not. I thought the reason these problems were happening was because of the YoYoCompiler.

      I was wrong. I've fixed the problems and should have an updated beta up soon.

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    2. And... done. Thanks for the help everybody! If you still see issues or anything else wrong, please let me know.

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  4. Hope some day can play the beta, and not only the demo... I love these new sex scene are in the image. T_T

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  5. Awe, I only see that post now, I'm working too much I guess ^^
    Well, I liked the new cinematic with farmer and the new dialogues, they make more sense for me, and it all looked cool with all those capsules flying.
    I also liked the HD rape scene, and de capacité to move and zoom in the gallery :)
    you really did a good job, the more you make changes, the more the game is enjoyable, and I'm looking to see more, you have my total support, good job guys :)

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  6. I noticed that the health you get back after successfully escaping was halved. Not sure if this is a glitch or not, but it's definitely not something I like. You can now basically instantly get knocked back down after escaping(it takes 1 pumpkin hit, 2 amanita) and get a game over extremely quickly due to how the minigame works

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    Replies
    1. Oh crap! You're right. I think I was making a change that was supposed to do the exact opposite, but messed up and forgot to fix it.

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    2. ... Hmm... This is going to make the game really hard so I'll change it now actually.

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    3. Implement a game difficulty feature.

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  7. I've donated 22,41 euro AKA 33,82 CAD $, for the beta access game.

    I will try to find somes glitches sames time to enjoying this games. if they aren't already told of course.

    good luck on this game~

    ReplyDelete
    Replies
    1. Thank you very much. You should've gotten an e-mail a couple of seconds ago.

      I appreciate your zealousness in contacting us as quickly as possible, but next time please use the forms :)

      Delete
  8. me donate 22,41 for acces beta xD when can I have it? pleaseee

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  9. in Part I have to rescue an aunt of a tower on the farm as I get to it?

    ReplyDelete
    Replies
    1. After you get the key, go left to go the house. There's a window on the roof ot that building that you can unlock with it.

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  10. on the farm turn off the fire once I get to a site with two towers in this girl and do not get the key I do not see that xD no windows xD

    ReplyDelete
    Replies
    1. Oh the first silo girl?

      Near the hey on the right side of that screen, there's a place you can go down. It's near the tree.

      Delete
  11. ok already knew how and by what you said I heard about later many thx!

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  12. Hi guys it has been awhile, work has been a bitch to me. On happier news I'd like to say awesome progress and fantastic work :D Played the latest version of the Beta I am impressed the difficulty was a challenge (Especially with Voms lack of a 5 m swim badge keeping him afloat)
    I like the Amanita and Pumpkin combo, they work frustratingly well together as the Pumpkin soaks up your attention while Amanita knocks you from afar :3 While I'm keenly looking forward to the next area I have one or two criticisms (Sorry).
    First is the enemies, when you defeat them I don't feel any real need to. So to elaborate I can go through areas attempting sometimes successfully to avoid the enemies without so much as tackling them as there is no point. Since there is nothing they drop nor exp gained. It wouldn't be so much of an issue but it feels like i'm cheating a little here by going through areas just by killing the odd one or two. I don't know what both of your intentions are whether for us to precisely that or hack and slash our way through them. I know the whole point I bought this was to get defeated by enemies like everyone else :3 its just i feel uneasy bypassing all these enemies you put there (On a serious playthrough of course ;P).
    Second is relatively minor compared to the first was the lack of the NEKO GIRL i was insanely jealous of the hostages you couldn't imagine :P (Yeah this is just a piss take one only had one complaint :L)

    ReplyDelete
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    1. In dark souls you could also run past annoying enemies. I personally dont mind if you think running's your best option. This is the first area so there's plenty of space and only 2 monsters you have 2 wait about.

      You wont really have that option later though.

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    2. Thanks for the long and honest review and I'm glad you like our progress this far. I'm confident that we would address both these issues in our next update... *evil laugh*

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    3. Yeah thanks I just needed clarification on what you as developers want players to do. But if it is as you say going to far harder in later levels I can't wait :P
      P.S Is there going to be more water hazards as well? Because we all know how much I love them.

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    4. Nobody really complained about the water but I never thoughts someone would actually like it! Of course everything we program it will be exploited in further levels. Even if it's not water it can be walls of fire or pools of mud but the main idea remains the same.

      The MoGi don't drop items and it appears that we don't plan to change that. Besides I don't think it is fitting for MoGi to drop fruits when they get hit!

      As far as progress goes, we finished Neko but we will release the next beta after we make some more areas.

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    5. I think the option to pick your battles is a good one rather than being forced to have to fight every single opponent along the way. If for no other reason it makes back-tracking and revisiting old areas more bearable - but you can still trip up and get screwed.

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    6. i donated 22.41 euros when should i expect the beta email??

      Delete
  13. Y'know, if Slime Girl Black is going to be crazy awesome or something, she might be showing up later as a special late-game treat.

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  14. Maybe, but I'm only saying her name because she's my favorite MoGi :)

    ReplyDelete
    Replies
    1. Wait a sec, are you the one who donated enough to get her added to the game?

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    2. Nope, it was Dorago

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    3. Yup, and I'm sure VongolaHQ is looking forward to see the rape scene I have asked for her :)

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  15. what is the next mogi you're working on?

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    Replies
    1. We're 95% done Neko. We'll work on Squirrel next then Oak, the first boss.

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    2. That's good news, keep up the good work guys, I'm looking forward to see that in the game, I'm realy interested in that boss to see how we have to deal with her :)

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    3. Your turn will come Slime Girl Black, your turn will come. :)

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    4. Besides your obsession with Slime Girl Black, I personally am looking forward to the Succubus late game as we all know, I am a patient individual ;)

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  16. The special late-game treat is supposed to be the shape-shifting mogi.

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  17. Replies
    1. They update every 3-4 weeks. I think.

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    2. They update when they have enough content to release an update I think :)

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    3. Visible content. I think its mostly the "under the hood" work that stretches out the updates.

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  18. Donated 22 euros a week ago, no beta access, not even an e-mail responding to when I can expect to get it

    ReplyDelete
    Replies
    1. That's strange.

      Did you check your spam folder? Considering the fact that we are sending you a link some gung-ho spam filters might consider us spam. If you would like to talk to us in private to handle this, we'd be happy if you used the Contact form on the Contact page. Sorry for the trouble.

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    2. You mark the first person to actually contact me back about this, though I have no idea how large your team/studio/group really is

      I just want my beta access

      Delete
    3. We're only 2 people. The team consists of Veins and I; however, I don't know who you are. If you could please contact us through the Contact form on the contact page, we would definitely be able to settle any problems you may be having.

      Delete
  19. Hello, I recently found about your game an played the demo, which I loved so much!
    So I donated about 23 Euros to get access for beta.
    The donation would be with the one with the mail of 'rocketmail.'
    Thank you very much for making the game.

    ReplyDelete
  20. Just donated $30, cant wait to play this beta.

    ReplyDelete
  21. for reals? Wow, looking forward to it! I read a little about it on olders posts and its a cool secret boss if you think about it.

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  22. you guys are dragging your feet a little on this. A lot of money has been donated.

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  23. I have to agree with this guy. You've missed a release date already and God knows how long it's gonna be before you release a new beta with more content. People paid you guys to have a game finished by x date and what did you do? I get that developing a game requires a lot of time and shit, but if you weren't going to make the date, why not just release a beta with a decent amount of content and a new demo for the public to keep people interested? At this point, a lot of your funders might feel scammed and tempted to go to their banks and demand a refund (which depending on where you live, can happen. So congrats. That's a ton of money you just lost) while others may just warn potential parties to steer clear. I haven't done either, but it's almost tempting to do the latter.

    And before you go on a tirade about how it's unfair that myself and others demand so much, keep in mind 2 things:

    1) A full-time developer would be fucked if they missed a release date or didn't produce content that met expectations (See: ME3 controversy, the Skyrim blow-up, etc).
    2) Guys like urielmanx7, the devs behind love potion disaster, etc are all doing this when they have a few moments. Hell, Fenoxo and whatshisface are working on TWO projects and releasing funder+public beta's fairly regularly.

    You aren't horahora, but if you were, MGQ 3 wouldn't even be a thing. THAT SAID, an updated demo+an idea of how long it's gonna take you to release a new beta would be reasonable. Hell, it's a goddamn bargain at this point.

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    1. And before you bring up those others guys I mentioned:
      1) Savin and Fenoxo are just 2 guys
      2) Urielmanx7 works with maybe 3 other people and makes each release date to the best of his abilities
      3) love potion disaster is a small team, I know, but each new release has new content and is FREE to boot

      So yeah. Kind of hard to cut you guys some slack when other devs with your team size are making much more headway and remaining true to their word.

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    2. Hmm..
      Alright so I'm going to take try and get to main the reason why you're posting this. Is it alright, if I take it you really like the idea of this game, and really want it to come to fruition? If so, thank you.

      Though, I can't understand your complaints too much.

      We've never explicitly stated a release date. We said if we reached certain stretch goals or if anything happened to either Veins or I, the time it would take to complete this game would increase. Anyone who even thought about donating was privy to this information(it was in the FAQ day 1)

      I also, think we've been pretty stable with updates. I mean look at the blog post dates in the blog, August 20th, August 1st, July 7th... A lot, of developers don't let people know what they're doing that often. Heck, JSK hasn't updated his blog in 5 months!?

      We didn't "miss" release dates. We're working at the best pace we can, and have never even explicitly stated... "On AUGUST 12th so and so..."

      You can't really compare us to other projects... Are you really saying that these other projects really match MoGi in scope? I mean each MoGi has an HD scene, and the total amount is... quite a lot. You can't really say the same about.... A lot of other professional eroge companies like Honky Tonk Pumpkin for example. We'll technically have more animations than them as well as actual gameplay.

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    3. Personaly, I have no problem with the way you release the beta, like you said, you never gave any date, and it's allways a good surprise to see a new version is out, one thing I really appreciate is when a new beta is out, once you get the feedback on the bugs, you correct them on the spot, trying to bring us a good experience, showing you care about us and the quality of the game, you often ask us what we think of the game and do some changes when needed, I appreciate your hard work, and I'm looking forward to see more, but I know it take time to do, and I'm willing to wait as much as needed :)

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    4. Anon, thank you for trying to motivate us. In my opinion you are partly right, but let me explain.

      You said that we missed the released date. Yes we missed the original release date which was June. But that release date would have been the release date only if Voms was the only playable character. Because of the crowd-funding, we have to make 7 playable characters (which are very different from each other), many more levels, NPCs, additional stories, additional enemies, sex scenes mogi-rapes and so on. The crowd-funding made the game several times bigger which means we need to time to develop the game. The game is so big and ambitious that we are unable to pinpoint a release date at the moment.

      Also let's not forget all the extra details we are adding in the game because of the feedback we get: joypad controls, sex-scenes cum, mogi-rape cum and so on. All that additional material were not included in the original deal but we are adding them due to popular demand. That might not seem like much but it actually is 1 extra animation per MoGi!

      Your other complain was about the release of a new demo. As a matter of fact Titan was talking to me about this and we want to release a new demo. This however will become a reality after we finishe the city level, which will take us at least 1 month from now.

      Since you wanted to us to update the demo, I assume that you haven't get the Beta. If you haven't played the beta yet, then be aware that it contains around 45 minutes of gameplay. Some people were playing it for more than an hour without reaching the end of the current beta. This means that MoGi Origins is a long game already, longer than many other ero games out there. When the game is finished, it would have several hours of gameplay if you include all the characters, so all I have to say at this point, is be patient. It is in our best interest to finish the game as soon as we can otherwise we do lose money.

      I hope all that makes sense.

      Delete
    5. Sometimes any news is good.

      Not all posts have to come with a big update to the beta. A couple of intermediary 'discussion' posts might go a ways to help convey the amount of work that actually does get done from week to week.

      Obviously a discussion post will be less exciting than one that comes with an update to the beta, but regular posts would still be preferable to the stretches of silence. Just don't promise any week to week and you should be fine.

      Delete
    6. At first I thought that the game will be completely finished by the end of December 2014, but I feel is going to take longer than that, which I don't mind. An updated Demo, for those who don't have beta, would be nice. But I'd like to play the game when it's finished. And it's probably fair for those who paid for beta, to not release an updated demo. Seeing the blog updated with new content on the game is enough for me to wait for the game to be finished.

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  24. As long as it has all the extra treats they promised like joypad controls, sex-scenes cum, mogi-rape cum and lets not forget the secret shape-shifting mogi that can turns on ucogi or alice and cowgirl style rape you on their naked form (the only way they can appear naked and having sex till now), I am ok with waiting all the time needed.

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    Replies
    1. Well, joypad controls, sex-scenes cum and mogi-rape cum are already in the beta, as for the shape-shifting mogi, they will do their best to add it but you have to know that it's not something guaranteed, also, there will be other positions than cowgirl, the first mogi-rape is standing doggy style like you can see in the picture of this post, most of the scene were decided by pleadgers and there was an earlier post that showed the name of the positions chosen however we don't know yet which mogi have which position, that's the big surprise (well I know some since I pleadged for it ^^).

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  25. It seems there was a lack realization of how long it would take them to make content when the project began.

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    Replies
    1. Some things cannot be calculated or predicted but it's common sense... more material needs more time to be added.

      Voms' game ($8k goal) would be finished by June because it would have like 5-6 levels and 5-6 MoGi. Then we reached the $10k goal which is a new character.. that's like +1 month more work. Then we reached the $12k goal which is a new level.. thats like +1 month more work.

      And so on and so forth, including everything that entitles, such as design, animation, tests, balance and corrections or improvements.

      Delete
  26. Veins, or Titan, If no one bought the pledge to choose a new mogi(the 300 dollar one). Who would you have chosen?

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    Replies
    1. That question is very hypothetical... I guess me and Titan would have talk it over, see the fans' reaction (the poll in ucogi.com), calculate which MoGi type is the least represented and so on, and pick from there.

      By the way.. someone did took back his money from that pledge so all the above happened and we actually picked one, but I forgot which one it is. I do remember we swapped SG Pink for PG Alraune because we had too many slimes and not enough plants. All in all, we had to adjust so that the game has more variety.

      But if I had to give a *new* answer to your question, I would pick a snake girl, such as Medusa, because nobody picked any of the snake MoGi. We do have a snake boss though, so everything is cool as it is.

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    2. Wow, we don't have a normal snake girl mogi! I thought the snake boss was a normal snake girl lol. Having more different type monster than the same type is indeed better.

      Too bad the guy took the money back. He was probably one who thought the pledge would add another MoGi.

      Delete
    3. If I remember correctly, you have choose troll no ?
      Too bad that guy didn't leave it for someone else to pleadge, but at least it gave you freedom to balance the mogis :)

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    4. A bit of our thoughts behind the scenes...

      Yes we ended up picking Troll because she is cute and because of the way she attacks (long range). We had to plan ahead of how each MoGi attacks and then see what other attacks we could have, and then Troll looked like it had the most appropriate appearance. In short, Troll has a long range attack, where any snake would have to be slow and have a short range attack, since they crawl on the ground. We already had many MoGi with short range, such as Pumpkin, Neko and Stone. (Neko is coming soon!)

      Delete
  27. I do feel bad for you guys when some people get impatient and take it out of you on this blog. But rest assured I'm sure there are other games/ media sources to keep me and hopefully others entertained in the meantime ;)
    I'm curious as do we plan to have any Mogi have any voice role in the games as in a boss cut-scene or something?

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    Replies
    1. All we can say for that is maybe :(.

      I'd definitely like some voicework, but I'd feel that if we went down that path we'd want voicework for everyone XD, and that might not be feasible.

      Delete
    2. Voicework can be a huge pain. We would need actors, decide which char and where to have voiced dialogues. Finding an actor to do Ucogi's voice for example, could really be a challenge. Voices will make the game bigger and the development longer..... And if it ends up sounding like Castlevania SotN....I'd rather avoid it completely.

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    3. Oh no i wasn't expecting the whole piece to be voiced! I was meaning more of any voice work being fleeting or at best like grunts or groans (like when the pumpkin girl attacks) but fair enough that's just piling on the hours. So with the text based lines do you plan to have any Mogi have them? You know the ones you use when interacting with NPCs :)

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  28. Any estimation on when the next beta update will be, and what will be added? If you're not comfortable giving a time guesstimate, what all do you plan to have done before you're ready to release the next patch?

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    Replies
    1. Titan is working on the level after the farms and I work on Neko. We will release it soon, when everything is ready and tested.

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  29. There is a problem with aspect ratio for 16:10 matrix in last Beta. In previous versions I had truly 1920x1200 fullscreen mode, but now there is only a 1920x1080 so I have two black rows on top and bottom of the screen. Please fix this problem so 16:10 display owners could have naturally fullscreen…

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  30. So are there actually 3 neko girl hostages . I've been up and down the game and only could find 2 :/

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    Replies
    1. I really gotta find these still. I haven't seen any of the Hostage scenes! Hahahaha.

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  31. I was proven wrong!! They don't update every 3-4 weeks! you right Dorago :o

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    Replies
    1. You must learn to have patience young padawan, do not try to hast things or it might lead you to the dark side of the force, good things allways happen to people that can wait :)

      And I'm sure both Titan and Veins work hard to give us the best content possible :)

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    2. I understand master! I will be more patient from now on!!

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  32. Yeah... I'm terribly sorry about that. I had some things to deal with, so this delay is entirely my fault. We plan to update in the next few days.

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  33. No worries, we are patient now like Dorago!

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  34. You are humans not machins, and I know too well how life can be unpredictable, so don't worry, I know you do your best :)

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  35. I REALLY didn't want to put this here so i decided to put it in the older section. i donated the extra 18$ for beta access 4 days ago and veins sent me an e-mail asking what i pledged for on offbeater, i replied with the 12$ for the game and haven't gotten a response since

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