Mogi Origins Dev Journal

Mogi Origins Dev Journal

Thursday, March 31, 2016

Things to come

We are a bit late with the next Beta update and due to various suggestions we decided to reveal some of the things we are working on. Sometimes it's hard to show in the game the progress we made because Veins is somewhat ahead, designing new characters and backgrounds and once they are done, Titan gets them and puts them in the game. But other times Titan is ahead, programming new enemies using draft sketches that Veins has to render frame by frame until they reach their final form.

We try to avoid releasing a beta with just one or two new areas because we feel that it's pointless for someone to play so little. We try to add to each update new areas, riddles, challenges or enemies so that it would be an update worth playing. Sometimes everything needs to be in place in order for the levels and progression to make sense, so here are some things we are making here and there that we can't add to the game just yet.

This is one of the rooms in a new building we are making. You know it's a new building because the walls are yellow. In case you missed it, the City houses are pink, warehouses and offices are gray, labs are purple, military are blue, the docks are a different shade of blue and the Farm houses are brown. So, each building has it's own theme color (I think there is some inconsistency with green buildings). The NPCs also share the color of the building. At this point we want each NPC to look different, if possible.

The soldiers (white and black) are something that you will face much later in the game, so you don't really have to worry about them. Yes, they are male enemies...! If you follow this project close enough you might have an idea of who might do what with them!

The ladder... that's a failed idea. We designed the building with several of those ladders but we decided that the characters would look weird jumping on them as normal platforms. We will swap the ladders with lifts, soon enough.

The art of SlimeGirl Red is completed. She uses her boobs as projectiles but don't worry she grows new boobs quite fast! Breast expansion anyone?! The background is a work in progress but you will be able to see the final result in a couple of updates probably. Red's animations are very fluid and we can't wait to release her when the time comes!

Hmmm.. what else? Oh yeah, we decided to add a few more extra MoGi to expand the story and the puzzles. Voms or other characters may need to pass through certain areas. Instead of having the old and casual "keys and doors" we decided to have various objects that the characters can find or trade, and give them to a specific MoGi in order to let them pass. There won't be a fight or sex with that MoGi but perhaps if you dont have the right item with you... it might be harmful for your health!

More than that, Titan believes that he fixed the video problems (You can check right now if you want) and he also corrected a large number of small glitches. Too many to count!

We hope this posts clears a few things up and creates new questions and sparks new discussions and new ideas. We would like to know what you think of the game this far, what you like and what you dislike. If you think that something is missing, give it a shot and we might implement it. This feedback will help us make the next levels even more interesting, appealing and perhaps challenging. So, if you want this to be an even better game, please share your thoughts!