Mogi Origins Dev Journal

Mogi Origins Dev Journal

Monday, September 24, 2018

SlimeGirl Black is Back

My friend Womanime will make a new HD art of SlimeGirl Black in the following days, for October's Patreon rewards. Feel free to suggest possible sexy poses of Black with Voms! You got until Friday, so give it a shot! Or 10!

You need to log in to Patreon and go to Team Erogi's Patreon page, find the post and write there. I may pick one of the suggestions for Womanime to draw, or I may be convinced to draw anything you vote, from the amount of hearts each opinion gets! Start commenting and share the love!

I will take into consideration anything posted here, but in Patreon you can vote with hearts which suggestions you like the most, and it works as a free poll. Actually... anything I see here I will also post it on Patreon myself. So, be cute, kinky and creative!



Black is a small but heavy girl made of tar. Not very flexible but she has great endurance. Her most obvious asset are her big boobs, so let's use them in creative ways!

Thursday, September 20, 2018

Autumn Alraune

Alraune is completed! Her sex scene was very complex to do, mainly because of the many moving parts. She has probably the most layers than any MoGi before her... over 80! I recorded the making-of procedure and I will post it in Erogi's Patreon for anyone who supports us with $1 or more.


What is left to do for Voms timeline (by Veins):

  • 3 Queens and their sex scenes for Voms
  • 4 MoGi sex scenes
  • 2 Hostage scenes
  • 9 screens (levels) and a few rooms (the layout is complete in draft form)
  • Cut-scenes, whenever possible.



    What is left to do outside Voms timeline (by Veins):

    • 2 Rudy transformations and their sex scenes
    • 2 Queens for characters other than Voms
    • Sprites / animation for Ucogi, Alice, Ninjuco and Vor
    • Vor's introduction level.
    • Wrap-up the story and dialogues, enemy placement, translations to various languages, Guidebook and playtesting.

    Saturday, September 1, 2018

    August Blue

    During August I finished the sprite animations of SlimeGirl Blue. At 186, she has the most frames than any other MoGi, more than double compared to most other enemies! Blue is very versatile: she can throw projectiles, hurt Voms if he tries to touch her, walk on ceilings and drop on Voms if he tries to walk beneath her! I recorded the entire animation process for all our Patreon supporters.


    There is a re-skin to be done for Blue, Erubetie from MonsterGirl Quest! I will take the liberty to make Erubetie different to Blue, for enemy variation and to avoid any confusion.


    There are still a few Queens, extra MoGi, Hostage scenes and sex scenes to be made, but Blue is the last of the normal MoGi enemies that I had to do for the game! Many of the MoGi in the list are not in the game yet, but they will be added as soon as Titan has free time to work more in the game. I will work non-stop on the sex scenes once I'm done with everything else, so that Titan won't waste any time working on the game once he arrives at my place at the end of October. Sex scenes are easy to add, but the rest need special work to be implemented, so I need to focus on the actual game for as long as I can.

    -Veins

    Tuesday, July 31, 2018

    Titan's Ticket

    In our previous blog entries we described many of the difficulties we faced and in how many ways we tried to fix everything within our power. No matter how hard we tried, there were always new challenges. This could not go any longer, so for the past few months we discussed the possibility of meeting, staying together and work on the game non-stop. After a lot of ups and downs, Titan finally managed to get a ticket to travel to Europe. He will be staying with Veins for a few months in hopes of working hard to finish the game. Titan will travel at the end of October, which is great news for the game itself!



    We are currently working on Cyclops, the most challenging MoGi Queen so far. Cyclops is quite large, so having a good camera that really focuses on the action is really important. We're experimenting with different ways to handle that. Cyclops as a boss also has to be tougher than our previous boss, so we're balancing numbers regarding that. We're also fine-tuning her animation and creating more regions to walk around in, as the boss battle takes place at the towers.

    We really are very close though, and are grateful to anyone who is currently reading this post. Thank you for your interest in our game. We'll do our best to make a product everyone will be happy to play.

    Monday, June 25, 2018

    Patreon Status and Developer Talk

    So there are a lot of design decisions we had to make for our game from the onset, and the game's gone through a lot of changes.
    MoGi Origins Succubus
    This is what Succubus looked like.
    I decided to take the time today to explain why we chose to shape our game the way we did, as well as the changes we've decided to make to the game to stay on Patreon.

    First, we've changed Hostage scenes to be Map Scenes.
    In a game like ours you only get to the main adult content when you're losing. We didn't want it to feel like we're punishing the players for playing the game correctly, and we wanted to inspire more exploration so we thought... How about we add Hostage scenes where you have to go around saving guys from Mogi having sex with them? If you play the game right you still see the content you came to us for. Patreon has a zero-tolerance policy for rape, so we're going to frame that aspect of the game differently. They aren't really being, raped, the guys are choosing to do it, but the girls are a bit overzealous.

    From now on all mention of Hostage scenes will be Map Scenes, and the dialogue when talking to them has been changed as well.

    Second,  we've specified that the smaller MoGi will not be having any adult scenes. Any longtime followers of the game already knows that we had no intention of giving the younger characters any adult exposure, but it wasn't clear so we made it so.

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    EDIT: Looks like we're back up. Well that was a small ordeal. I hope any developers who are looking at our page and going through anything similar can take something away from our experience. For our patrons and fans. Thank you for your patience.
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    What we're working on?
    We're working on the Cyclops bossfight. The actual boss sprites have actually been done already. Titan's programming it now, while Veins does the adult scene. We hope to have something to show very soon.

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    Just to add some small tidbits of information for you guys to digest, the Map Scenes weren't fully our idea. It was due to you guys.

    When we were starting out, we thought we'd stay the course and do what other games generally did, as we saw no apparent flaw in their design decisions, but through constant communication with you guys multiple things changed in our game. Through playing the game, we remember some of our players lamenting the fact that they had gotten better at the game. We struggled to think of a solution to have people see the adult content, w/o necessarily losing. Obviously we increased the game difficulty, but surprisingly, the skill gap in our audience was QUITE wide. We didn't want to unnecessarily punish our worse players but still wanted to reward better ones. This is how Map Scenes came to be.

    Our sex minigame also took form due to the direct influence of you guys. Originally, we had a mash to escape system(like we do with Slimegirl Black), and we thought it worked well. The thing was though, unlike pixelart titles our game has a lot to take in when it comes to animation. Since the actual animations are quite large, our fans were lamenting the fact that they couldn't just relax and enjoy the animation at their own pace.

    The challenge became how would you have a high pressure minigame, where you can take your time to solve it so you can view the animation.  Our current minigame is our answer to that challenge and we wouldn't have come up with it w/o you.

    The takeaway here is that if there's anything you guys don't really like or feel isn't directly explained enough, we'd be happy to communicate and make changes to more suit your needs. The adult scenes withstanding though, as those are kind of spoken for...

    Wednesday, June 13, 2018

    Our Patreon page is Under Review


    Our Patreon page is currently under review. After reading the community guidelines we realized we were a bit too lax in showing adult content on the page. Our intro page had the Neko Paizuri scene and our intro video had adult scenes shown in it as well. We've changed that and asked for a re-review of our page. We hope it doesn't take too long...

    We're sorry for any inconvenience this may cause.

    Thursday, May 31, 2018

    SuccuBeta! v1.352

     

    The long awaited beta is here! After a lot of struggle and hard work you can finally play the Communications Tower. Two new MoGi appear as well: A sex-starved Succubus Queen was observed back in the area between the city and the tunnels, so you are advised stay put and wait for help! Also we got reports of various citizens trapped by Alraune tentacles crying for help! I can't imagine why, the lucky bastards! Bottom line, the area after Red is dangerous.

    This Beta is far from perfect. Please report any mistakes or glitches you may find.
    Please Delete Progress and Delete Data because small things changed early in the game affect instance ID's and mess with the savefile.