Originally we thought that was an efficient enough system, but the complaint nevertheless, has not died down.
Considering we currently work like 2 feet away from each other instead of 2 million, the conversation inevitably came up. We realized that there might have been faults in our old implementation. For one thing, if the destination was not somewhere you had discovered yet, nothing on your map would appear red. Until you explored the map to the point of seeing something red, you would have no reminders of where you to go either.
Not only that but the "Missions" that Voms has, are brief in introduction. If you step away from the game for a bit, or decide to go hunt for Map Sex Scenes instead, it would be hard to remember your current destination, and that would also aid in getting lost.
To fix this, we're doing two things.
First, we're adding in Destination circlesInstead of outright showing a red version of the destination on your map before you've discovered it, we're going to show a general circle for the region you're supposed to go in. A general destination of where you're supposed to be. It'll leave the exploration a tad bit more obtuse, but will always be visible so there's a strong indication of where you're supposed to go.
Second, we're adding COM conversationsThis is something we've kind of wanted to do anyway, but never thought to tie two and two together to use it in such a fashion. It'll be an on-demand conversation in the pause screen. Before you restore communications across the island, Voms will talk to himself, about what his destination is. Afterwards, there'll be an NPC talking to Voms. If you guys have any ideas regarding that, we're willing to listen to your suggestions.
Progress wise we've completed QUITE a few levels. Succubus Ucogi is also programmed and Succubus Alice is well on her way to being finished. Succogi still has quite a few art assets that need to be completed for her to be live however. We want to show you guys the fruits of our labor but we can't. Please be patient with us.
If you were a Patron for the month of December we did send you guys sneak peaks into what's been done regarding Ucogi.
Our primary goal however is to have Titan finish as much of the game's programming while he's here and in speaking distance of Veins. That and the consistent progress we're making is inspiring our level guys to work hard as well.
"Lead by example" is a more powerful statement than I thought it was.
Honestly, we can't thank you guys enough for sticking by us and communicating with us. We'll do our best to make a game you guys are happy with.