Mogi Origins Dev Journal

Mogi Origins Dev Journal

Friday, October 21, 2016

Bloodstone milestone!



We'd like to thank each and every one of you that have supported us this far! Bloodstone has already been designed out combat-wise and visually. We wish you the best of luck whenever you face her!

RockGirl Bloodstone will probably appear in the 2nd Beta from now. In the next Beta we will see Turquoise.The next Stretch Goal is going to be a Hostage Rape with a MoGi and a position voted by our Patrons!

Some stats
With RockGirls Turquoise and Bloodstone making it into the game, many of our previous stats have changed. The MoGi enemy number has increased to 12 MoGi out of 17 total (70.6%). 3 of them, Turquoise, Bloodstone and Leshy don't have individual sex scenes.

Extra MoGi (Mogi that we added without pledges) are currently 11 out of 13 (84.63%). These include enemy MoGi such as Gold and Toadstool, HR MoGi such as SlimeGirl Orange and a few NPC MoGi (that havent been in the game yet) such as Medusa and Scorpion. We plan to add all 36 Mogi in the game, one way or another, or even both ways, since some MoGi appear as enemies and as HR.

Mogi Rapes remain at 5/7 (71%) but hopefully this number will change soon thanks to Patreon Goals.


30 comments:

  1. gg guys! Also, I've recently been on the blog you made for that game... And I think the boston grabber would be the best grab for Red slime imo.

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  2. beta? Mogi Titties? I Need Dat Fam

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  3. Any news on patreon? Its been a while since you posted there

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    1. We are still trying to figure how Payreon works. Once we have something we will post.

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  4. since offbeatr is gone, how will we prove we payed for the game? i have a email from them that says it charged my cc. would i just forward that to you?

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    1. Yes. Use the blogger contact form to contact us, though I believe you already have?

      I'm just making sure since we got an email around the time this was posted, and I assumed.

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    2. nope, but i will send one now.

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  5. Quick animation I did.
    https://gfycat.com/SlipperyAgedConch

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    1. I saw it a few days ago and I really loved it! I was too busy at the time, thats why I didnt tell you. It's fantastic! :)

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  6. Will there be update for November? :3

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    1. It's up to Titan. I really hope that we will have a new beta.

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    2. "in a few days"

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  7. Thank you so much!

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  8. Is the "in a few days" problem repeating itself?

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    1. no comment -_-

      Because I've done a lot of work that cannot be seen in the game yet and this hurts me.

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    2. Ok ok, sorry. I wasn't trying to be mean. ;-;

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    3. Yeah... sorry but I'm moody lately. I have finished Turquoise, Bloodstone and all of Voms' new subweapons, GUI icons, new lifebar, power-up icons and so much more... I'm waiting to see them in the game as well.

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    4. That really seems nice! :D I wonder if Voms won't be a bit op with ranged weapons though.

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    5. There should be some kind of balance.

      His weapon has to gather Energy and that would be kind of rare. Voms needs to collect it in order to use the sub weapons and we want him to be able to use it only once ever 3 to 5 screens. Also, some mogi may drop Energy as well when they get defeated.

      So I hope it would be a nice addition.

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  9. It's been over a month since the last update. A new update, even if it is just saying stuff is still being worked on would be nice. I'd hate to see you guys start hiding updates behind patreon walls. That would serve to just alienate those of us that follow the blog and try to keep up with the game.

    Have a good one, and thanks for your time.

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    1. I agree with you 100%

      Actually we had a small bump and I didn't want to share anything until I felt a bit better. I still don't feel much better but I am a bit hopeful. Yeah I talk in riddles.

      I don't like that this project is so far behind. Even with my calculations it won't finish before summer 2017 and this hurts me. And I have really worked my ass off. Releasing only 1 beta in 2016 seriously sucks and hurts the project itself.

      We made preparations to change all that from January and deliver more frequent updates. I always get edgy when the month is about to end because I know we need at least 1 blog-post per month. Titan is close to releasing a new beta but I told him that I will make a post before November ends, even if he doesn't make it in time.

      Other than that, no, we are not favoring Patreon over the blog regarding updates. The last 2 updates were done at the same time in both sites.

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    2. Sorry if I sounded a bit harsh by the comment about hiding things behind a patreon wall. I didn't mean that to come off in such a rude manner. I can only imagine what it's like having things come apart as the many setbacks you've had happen to you so far. It must be rough.

      I'm a patient person and well, again, I realize games take time. The thing is, even a small game takes time. Some of the RPG maker games out there for example have been worked on for years and it practically has a pre built engine to work with. I know that games, even small ones take time, but it's vital that you communicate with the people supporting you, even if you aren't getting money from us, we're still potential customers.

      When I see no post in over a month, I start to get worried wondering if something has stalled development or if it's going to turn into vaporware and disappear. The people that give money to support you feel doubly so I imagine, but that's just my thoughts on that. Even if it's bad news, news is news. The worst thing you can do is go without saying anything.

      I'm sorry if I'm sounding preachy, I don't mean to be. I'm just letting you know that we also have a bit of worry on our minds that you guys might just call it quits. That happens to a lot of devs once they start running into the road blocks you guys have done and sticking through it has been you guys strong point through the entire ordeal.

      In any case, I hope things go better for you in the future. I'm sure you guys will get it sorted out eventually. Just keep your heads up and carry on. Godspeed, guys.

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    3. I'm fighting with everything I got to keep this project alive. It would be an unrepairable disaster for me to have wasted 3 years of my life and fail miserably. Besides career suicide, letting down the entire fanbase and being ridiculed to my friends and family... the inner devastation would be unbearable. So yeah, I have a lot riding in this and that's why I work so hard. Delays also ruin my creative momentum so I have to fight against that as well.

      So, despite not having seen my work in the game for almost an entire year (except for SG Black and 3-4 new areas), I keep working on anything I can: new life bars, new levels, Cyclops, SG Red, new NPCs, power-ups... if you check the previous posts, you will understand that there is a lot of art ready but not in the game yet. And I keep working sometimes based on faith, without feedback from anyone but myself, because it's the only thing I can do to keep the progress going. Doing art while not letting negative things drag you down or without knowing if they actually work in the game is a hard task. Sometime I have to rework on something, months after I thought I was done with it. For example, I have revamped Voms' and Rudy's runcycle and some other animations (like Voms' kneeling pose) 2 months ago. I did that because I wasn't happy with how they looked or because they needed corrections (Voms kneeling had to accommodate the new sub-weapons ability) but I still have no clue if they look good in the game. I can only imagine how they would look.

      Well, my work can't be seen unless Titan programs it, so there's that. In any case, I made a new blog-post, showing some of the new things that we might see in the next beta. It's not the same as a new beta but it's the best thing I can show at this point. And like everyone else, I cant wait to see these things in the game and play with a super-powered Voms!

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