Wednesday, November 30, 2016

Things to look forward

This year was a real bummer in many aspects. Only 1 beta release, many delays, bugs and so on. We do realize that this hurts the game, our name and any possible future projects. We tried to set deadlines but we failed to meet them due to personal issues and other aspects. We tried hard over and over but we kind of failed.

We thought that Patreon was going to change things, but 2 months into Patreon and still not new beta release. Things started to look grim. Veins never lost focus and kept doing his part. He divided the work it needs to be done and calculated that if everything works well, he will finish all the game art by August 2017. Titan had personal and programming issues and was trying to cope with everything while working part-time on the game. After a few struggling months, Titan managed to find a new programmer to train and help with the time-consuming level design. He will also move to a new place during December (thanks to the Patreon money) and hopefully this will get things back on track.

With Veins ahead in the art department and 2 programmers on the game things start to look bright. Titan will start working full time once again and the updates should be more frequent from now on. The project survives thanks to patience, hard work, reasonable discussions and of course you guys... the people who support us have become the glue that held us together even in the darkest of times.

We will let you with a few new additions planned for the game. This is something that many of you have asked since the early days of development, move ways for Voms to attack!


  • New GUI: Energy and sub-weapons will be now displayed.
  • 8 sub weapons can be used to fight enemies 
  • Energy canisters are essential for the activation of sub-weapons. The Energy points were introduced in "MoGi Cardfight" and Voms is glad to use them here as well!

Short description of sub-weapons in order:
  1. Bullet: An energy ball is shot in a straight line.
  2. Triple Bullet: Three energy balls are shot in the same direction but in different angles.
  3. BigBlast: A huge blast that causes 3 damage to all enemies in a straight line.
  4. Burst: An energy ball is shot in a straight line but explodes when you fire for a second time.
  5. Laser: Causes 1 damage to all enemies in a straight line.
  6. Beam: An energy beam is shot in a straight line and freezes all enemies for a bit.
  7. ForceField: Shield that protects from attacks and hazards for a few seconds.
  8. Gas: Short range but deadly. Like a flamethrower
All the art regarding GUI, sub-weapon power ups, sub-weapon animations and Rockgirls Turquoise and Bloodstone is finalized. We aim to share our progress with you when we release the new Beta, very soon!

16 comments:

  1. I really like the new sub weapon for Voms. Will Voms have a combo attack to replace his 1 hit attack? If so, will Voms be able to use one of the sub weapons after he finishes his combo? (ex. 3 hit combo, then laser!)

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    Replies
    1. No, Voms will have only 1hit attacks. If any of his moves create combos.... that remains to be seen.

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    2. Aw, I was hoping later in the game, he would get a combo or two. I still really like the sub weapons though. Gives the player more option.

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  2. I thought you guys already got crowd funded and had reached all goals already. Why patreon now?

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    Replies
    1. We talked about this in depth in a post a couple of months ago. Chexk it out.
      Also, we didnt reach all goals from croudfunding and patreon has new goals.

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    2. They're not done milking all you suckers for cash on a game that will likely never be finished.

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    3. All I can say is that we are still here and we work on the game.

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  3. Well, that's good news, I hope to see soon more of it :)

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  4. Some people like chibis and also the sub-weapons will improve the gameplay. I realize that you want more porn but this has to be a good game as well. Don't worry though, after this "chibi update", the rest of the mogi will all be about boobs and sex.

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  5. in about a year or so

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  6. I hope that when Titan moves, he will be able to work more efficiently, the new programmer will also talk a lot of work load and things will go smoothly from there. Many non sexual things (like levels) have been designed, many sexual things have been set up (like the 2 kind soldiers) and the mogi themselves will be released more often, since im done with most of everything else. Red and Cyclops are designed but their levels, Ai and sex scenes are not done yet. You can see Red and the soldiers in our patreon video.

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  7. I hope that when Titan moves, he will be able to work more efficiently, the new programmer will also talk a lot of work load and things will go smoothly from there. Many non sexual things (like levels) have been designed, many sexual things have been set up (like the 2 kind soldiers) and the mogi themselves will be released more often, since im done with most of everything else. Red and Cyclops are designed but their levels, Ai and sex scenes are not done yet. You can see Red and the soldiers in our patreon video.

    ReplyDelete
  8. I hope that when Titan moves, he will be able to work more efficiently, the new programmer will also talk a lot of work load and things will go smoothly from there. Many non sexual things (like levels) have been designed, many sexual things have been set up (like the 2 kind soldiers) and the mogi themselves will be released more often, since im done with most of everything else. Red and Cyclops are designed but their levels, Ai and sex scenes are not done yet. You can see Red and the soldiers in our patreon video.

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  9. Christmas update anyone? :3

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  10. Always enjoy hearing from you guys. I know that great things take time to make, and I wouldn't have backed you all from the beginning if it looked like you guys weren't going to make a quality product. I look forward to the next year to see what may come out!

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  11. Titan I see you commenting in Nights of Azure 2 things, get back to woooooork :P
    (I kid, I kid)

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