Mogi Origins Dev Journal

Mogi Origins Dev Journal

Thursday, December 5, 2019

Plans and progress

I got a bunch of good news:

Titan will visit Veins for 2 months, around January. Until then, we won't release any Betas, to focus on work and also because we are too close to finishing the game.

Due to life problems, Titan hasn't been working on the game as much as we would like to and we need to go pass the development hell phase by any mean necessary. I certainly don't want to have this project on hold for another year. 

His 2 month stay doesn't leave any room for errors but it's the best thing we can do. These 8 weeks need to be treated surgically. 2 weeks to finish Voms timeline and double check all his maps/riddles. Then 1 week to finish the riddles, story, dialogues and bosses for each of the 6 other playable characters. And of course something always goes wrong, so we need to be prepared for anything. This sounds like a close call but we have to remain positive as Titan works really fast and efficiently under the right conditions.

That said, we might need to sacrifice some luxurious choices we announced early in development, such as several save slots and Vor's prequel level, to try and ensure as much quality as possible for the main game. Vor's story however, will be told even as a cut scene, if necessary.

Regarding current progress, two more Mogi sex scenes are done (Golem and Succubus 2). The game is getting closer to the finish line.



Art missing from the game:
1) Stheno art/sex scene
2) Blue sex scene
3) Ucogi art
4) Alice art/sex scene
5) Vor art/sex scenes
6) Cutscenes
7) Elf art/sex scene
8) Okami art/sex scene
9) Bosses
   • Iron (Alice/Vor)
   • Cactus (Chibi)
   • Spaceship (Ninjuco)
   • Scientist (Alice)
   • Stheno (Voms/Vor)
   • Golem (Vor)

12 comments:

  1. Maybe focus on the core of the game, as you're saying you're doing, then have the cut content in later updates, so no good ideas are lost. It'll eventually need updates, to fix things, at the very least, as users test it for you.

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  2. We really just wanted a game with one character and for 35 dollars a game with one character is an equitable value.

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    Replies
    1. Do you mean that you only care about Voms' timeline, and that you dont care about Ucogi, Alice and the rest of the characters being playable?

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    2. I care about having all of the characters.

      A poll would be a good idea, to know who wants what, for which I recommend https://www.strawpoll.me/ .

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    3. Thank you Ivel, but there is no need for a poll. I wanted to see Anons point of view. When he said "we", he clearly means "himself".

      Of course all characters have to be in the game. Even if a number of fans don't care about them.

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    4. I don't know if I share what Anon is saying exactly, but I think I may understand where they are coming from. This project... has taken some work. As someone who has kept tabs on this game since its early upbringings, I would say that aiming for completion of one character does make sense. Would I love to be able to play the rest of the characters? Absolutely. I'm excited to try out Ucogi and Rudy in particular (haven't gotten the beta), but I understand a want for the completion of at least the main character.

      I honestly wonder how many of the people who first started supporting this game are still around. There have definitely been some bumps in the road. Still, Titan, Veins, you've been making good progress, and despite all of the struggles and all of the time it's taken, you guys are on the edge of completing a very endeared project.

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  3. What programming language are you guys using?

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    Replies
    1. I've followed this game for years now.... if you guys want some help troubleshooting any issues let me know. I'd like to see this get done. I have experience primarily in Java, but can give a hand if need be.

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  4. Replies
    1. Titan is about to visit me to work on the game once again.

      Delete