Mogi Origins Dev Journal

Mogi Origins Dev Journal

Thursday, January 16, 2020

Titan is back!

Veins here.

And yes, Titan is staying with me for the 2nd time, in order to complete MoGi Origins. He will stay for 2 months and so far we are working non-stop. A lot of progress has been made already and we are happy with how things go.

In the past few days we finished the Menus and the Gallery, updated a lot of art and we finished the design of additional levels for Survival mode and Time Attack. Titan is currently linking all levels together so that we can start placing MoGi, Hostages, Magazines and power ups in a way that would make sense progressing the game. We made plans regarding all that.

Many decisions are now finalized. The NSFW option wont hide the Gallery, but only hide the sex scenes during gameplay. Also only Voms (from he playable characters) will be able to find Hostages. There will be 3 Hostages per region (9 in total). Survival mode, Time Attack and Queen Replay will be unlockables.
In games like Castlevania, enemies appear only in their designated areas. In MoGi Origins however, we will be introducing a new MoGi every few screens. We hope to create an interesting dynamic between all the enemy MoGi, by having clever combinations of enemies for Voms to fight. 

We also plan to create 2 major events in the game, where white and black solders appear to make things harder (they can fly). These event will hopefully unite the stories of all the characters, provide a sense of progress and make some backtracking a bit more interesting.


As we are very close to finishing the game, our vision gets clearer as to what needs to be done. Small details will be added, such as a drowning sign near deadly lakes and hills so that the game won't appear to be to flat. All 'Versus Portraits' are done (the images that appear instead of sex when the NSFW option is on) and almost all the sex scenes are completed. 

We are doing our best to complete this long awaited game and we hope to complete it before Titan leaves. Wish us good luck and strength! 

12 comments:

  1. 8 years and you talk like you just start working on it...

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    1. Main menu needed to be revamped so that's why we're talking about such "early" content like the NSFW mode.

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  2. Before I can criticize someone for taking 8 years to design a product I have to think myself, how many products have I designed myself in last 8 years? and with that said, I am impressed by the the graphics art programming and the innovative design using whatever platform they used to turn their ideas into a reality.

    Nice work Titan and Veins!

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    1. I get it. It's easy to want something bad. 8 years of development, hurt, a lot. But we try to stay positive and keep on going. We are still here, fighting. And we try to make a quality product.

      Me and titan working so much, so hard. 12 and 14 hours per day. But we love it. And we are very creative. Thinking of what more we can add that people would want, and that it wont cost us time. With that in mind we added extra 2 Hostage loops for the gallery among other little details. Maybe we will share that in the document that we release after the game is done.

      Right now, I'm 15 hours awake (after a 5.5 hours sleep) and I keep going, full of energy! Just a few more levels to correct for the night!

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  3. Honestly it's better to finish what you start no matter how long it may take. It's also y'alls first game so I imagine it's been a big learning experience for you both. Happy to see this game reaching the end of it's completion

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  4. Props to you for finally getting over it! I truly hope you will manage your next projects with more ease after this long and maybe painful experience; after all, eight years of dev time is quite long.

    I'm glad you're still sticking to Mogi Origins! A lot of devs would've just dropped it by that point...

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  5. Aye this is why I think it's at least kind of commendable, most devs would've scrapped their project or some big dispute could happen like what happened with breeding season. The fact that they've never dropped the game and stuck with it despite all the troubles and amount of time its taken is pretty good. As long as it hasn't been being delayed with the main intent to milk money from ppl at least.

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  6. I've been lurking this blog for about 4 years now, thought many times the game was dead but would occasionally check every few months because i really enjoyed the demo. Glad you guys are finally seeing the light at the end of the tunnel.

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  7. Replies
    1. A lot! We will do a new post soon and probably upload a video. Titan pretty much linked all the levels and did all all the puzzles. We are going through each level and check it meticulously for anything that needs to be added (power-ups, NPCs, MoGi etc) or be fixed (glitches, faulty platforms or even art).

      We currently have new menus, NPCs, bug and balance fixes. I made a very detailed map with notes regarding what goes where, when you get that weapon or when a specific MoGi gets introduced. I'm very hyped as I can use Game Maker myself to polish the levels after Titan leaves (can't wait to add even more gradient shading and parallax! xD). Ucogi's programming is almost done (she is awesomeee) and tomorrow I will start working on Alice.

      And yeah, we have been working daily for no less than 8 hours per day. My daily work scedule varies from 12 to 15 hours. Sweet madness!

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    2. Great to hear!! After 7 years in developement, hopefully it will have been worth the wait.
      Don't burn yourselves out tho...

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