Mogi Origins Dev Journal

Mogi Origins Dev Journal

Friday, February 7, 2020

Hyped by the progress!

Ever since Titan went to stay with Veins for the second time, we've been working like madmen on Mogi Origins.

There are about 150 rooms in MoGi Origins and various aspects of those rooms need to be reviewed. We've been sitting next to each other reviewing each level, going through each minute detail as we attempt to finalize them. In some severe cases we have to re-do huge parts of a level. Here is an example of a  level that took about 5 hours to be completely revamped and you can watch the progress in the sped up video.




Veins has been thoroughly enjoying this process as he's a more detail orientated person. He's been able to add tons of new shading to the game so it feels less flat, while making older levels more consistent with the visual quality of some of the new ones.

Here are a few more example of level editing, tiling, coding and object placement. We managed to cover 2 room in 8 hours in this video. Spoilers for some of the later levels.



We've also been finalizing the puzzles in the game. Voms is a mechanic and it's important to his character that he solves problems. Almost all the puzzles are done. We have been keeping track of all the things we do and all the things we still need to do.


Currently we are just focusing on Voms and getting him out the door. Technically, you can walk around the entire game world in our development version and that's quite a large accomplishment.

Speaking of the other characters... Since Voms will encounter them, Veins has been working on animating them. Progress on that front has been good. We managed to make 2 more videos regarding art and testing the Ai of enemies. In these videos you will also get a glimpse of a half-finished naked Ucogi, so have fun!







Thank you so much for the constant support and positive thoughts!

11 comments:

  1. Thank you for your hard work for a long time. When do you think it'll be done?

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    1. Right now the main focus is for Titan to finish all programing. I try to beat the clock by preparing all the art he may need. After he is gone I will have to do some extra work, like finalizing frames, levels, music and finish a few sex scenes here and there.

      We are planning on releasing Voms for starters and the rest of the characters at a later date. I want to avoid giving a time estimation but around June should be a probable date.

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  2. pretty sure they said they would life together to finish their shit
    now its delayed till summer or later...

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    1. Yes this is what we said and that's what we do. Our progress is clear through our post, and we never gave a clear date because anything can go wrong at any moment and we are already under a lot of pressure to finish this.

      We never gave up. We are still here, fighting, trying to deliver a good game. So, non-negative comments and constructive criticism can be very helpful in this difficult time.

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  3. Keep up the great work guys! We are eagerly waiting to see what you make :)

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  4. Sounds like we're getting Voms in June.

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    1. That's our goal and I will do my best to have a polished game by then. Small annoyances keep popping up and I will have a lot on my plate to finish once Titan is gone (like finalizing and polishing all levels and animations) but yes, we are very close.

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  5. Jesus fuck, this is still going? Is Ucogi.com actually going to get new content after this comes out? Can we see some kinkier stuff maybe?

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    Replies
    1. Thank you for being interested in my stuff :)
      I do plan to support Ucogi and I do want to get a bit on the kinky side. I'm considering doing a series of interactive visual novels in episodic format. I got the story for the first episode done, but I put it on hold since MoGi takes most of my time.

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