Saturday, December 31, 2016

It's A New Year

A year has passed.

In retrospect, it hasn't been the most positive year. Not for our fans, or for the world in general and definitely not for me.  I'm the one posting this. The programmer TitanAnteus. I'm not going to mince words with you. This delay on the game has been more than 100% my fault.



I mean look at this.

That's just a small piece of what's done already from an artistic standpoint.  I've been dealing with personal struggles that I don't feel comfortable telling everyone, but I've also had the pure HUBRIS to think it wouldn't affect me on a professional level.  Let's not forget, I've had computer issues forcing me to upgrade to win10 which had a negative impact on the code. The game ran differently, and I was working to get it to feel the same as b4 the update, and... well everything I say will just sound like complaints so I'll stop with that.


This is a New Year.  

I'm making it my personal New Year's Resolution to it that things change. On my part. Personally. I don't know what more I can say.  I could've kept this all to myself as I tried to make changes in my life, but even with the risk of what this could do to me, I'm willing to bear it out there anyway. Because you deserve to know.

If there are any GM programmers out there who would want to help us out, please message us on the contact form. We've got a level designer, so we just need an all-rounder programmer.

Wednesday, November 30, 2016

Things to look forward

This year was a real bummer in many aspects. Only 1 beta release, many delays, bugs and so on. We do realize that this hurts the game, our name and any possible future projects. We tried to set deadlines but we failed to meet them due to personal issues and other aspects. We tried hard over and over but we kind of failed.

We thought that Patreon was going to change things, but 2 months into Patreon and still not new beta release. Things started to look grim. Veins never lost focus and kept doing his part. He divided the work it needs to be done and calculated that if everything works well, he will finish all the game art by August 2017. Titan had personal and programming issues and was trying to cope with everything while working part-time on the game. After a few struggling months, Titan managed to find a new programmer to train and help with the time-consuming level design. He will also move to a new place during December (thanks to the Patreon money) and hopefully this will get things back on track.

With Veins ahead in the art department and 2 programmers on the game things start to look bright. Titan will start working full time once again and the updates should be more frequent from now on. The project survives thanks to patience, hard work, reasonable discussions and of course you guys... the people who support us have become the glue that held us together even in the darkest of times.

We will let you with a few new additions planned for the game. This is something that many of you have asked since the early days of development, move ways for Voms to attack!


  • New GUI: Energy and sub-weapons will be now displayed.
  • 8 sub weapons can be used to fight enemies 
  • Energy canisters are essential for the activation of sub-weapons. The Energy points were introduced in "MoGi Cardfight" and Voms is glad to use them here as well!

Short description of sub-weapons in order:
  1. Bullet: An energy ball is shot in a straight line.
  2. Triple Bullet: Three energy balls are shot in the same direction but in different angles.
  3. BigBlast: A huge blast that causes 3 damage to all enemies in a straight line.
  4. Burst: An energy ball is shot in a straight line but explodes when you fire for a second time.
  5. Laser: Causes 1 damage to all enemies in a straight line.
  6. Beam: An energy beam is shot in a straight line and freezes all enemies for a bit.
  7. ForceField: Shield that protects from attacks and hazards for a few seconds.
  8. Gas: Short range but deadly. Like a flamethrower
All the art regarding GUI, sub-weapon power ups, sub-weapon animations and Rockgirls Turquoise and Bloodstone is finalized. We aim to share our progress with you when we release the new Beta, very soon!

Friday, October 21, 2016

Bloodstone milestone!



We'd like to thank each and every one of you that have supported us this far! Bloodstone has already been designed out combat-wise and visually. We wish you the best of luck whenever you face her!

RockGirl Bloodstone will probably appear in the 2nd Beta from now. In the next Beta we will see Turquoise.The next Stretch Goal is going to be a Hostage Rape with a MoGi and a position voted by our Patrons!

Some stats
With RockGirls Turquoise and Bloodstone making it into the game, many of our previous stats have changed. The MoGi enemy number has increased to 12 MoGi out of 17 total (70.6%). 3 of them, Turquoise, Bloodstone and Leshy don't have individual sex scenes.

Extra MoGi (Mogi that we added without pledges) are currently 11 out of 13 (84.63%). These include enemy MoGi such as Gold and Toadstool, HR MoGi such as SlimeGirl Orange and a few NPC MoGi (that havent been in the game yet) such as Medusa and Scorpion. We plan to add all 36 Mogi in the game, one way or another, or even both ways, since some MoGi appear as enemies and as HR.

Mogi Rapes remain at 5/7 (71%) but hopefully this number will change soon thanks to Patreon Goals.


Thursday, October 6, 2016

First Patreon Goal, reached!

Thanks to our patrons, RockGirl Turquoise will be added in the game!



We created our Patreon six days ago and thanks to your support we reached our first Goal! It was a small Goal about a chibi MoGi without a sex scene. But all great things start small, right?

This was the 1st in a series of 12 milestones. Turquoise is already designed and we will try to include her in the next Beta release. We're currently working on adding some puzzles in the game. Once we are done with all that we will release the new version.

We're very happy to be making this colorful world, but we're even happier that you guys are enjoying it too! Besides Patreon, we want to thank you for your constant support, patience and even brainstorming ideas and share them with us. Each one of you has the opportunity to influence the game. Slimegirl Black and Succubus' role would not have been the same if it wasn't for your feedback.


If you want to help us further, please spread the word! The more patrons we have, the faster we will reach our next Goals. Let the world know that Team Erogi is on Patreon and makes hentai games! Here are a few links that you might like to share in various sites and social media:
1) this blog: erogi.blogspot.com
2) our Patreon: www.patreon.com/erogi
3) Patreon SFW promo video: https://youtu.be/uMXuPu5cZU8
4) Ucogi's site: www.ucogi.com
5) Ucogi's Facebook: www.facebook.com/Ucogi/
6) Ucogi's Tumblr: http://ucogi.tumblr.com/
7) use the following image!


Oh by the way, Alice will try to stop us from reaching her Nude mode, so we have to stay strong!
Thank you very much for your support! \o/

Friday, September 30, 2016

Team Erogi on Patreon!



https://www.patreon.com/erogi

We are in Patreon! Why? Because we want to continue making awesome Hentai games! This is not a Patreon about MoGi Origins, but a support device for Team Erogi and any future games we may make! We are low on funds for a while now and if we get forced to get a job elsewhere... that would delay
MoGi Origins even more. It takes a lot of time and effort to complete such a big game and that's why we need your help. But let's be positive about this! The following video is just a glimpse of what we achieved so far and what to expect in the near future!

Patreon Rewards:
We tried to avoid anything that will make us delay the making of MoGi Origins. Most of the
rewards are images/animations essential for the game or already completed, and in-game rewards which are easy-peasy to add. Once all the images are given away (it will take a while), they will loop and given again, in the same order. We wanted all Rewards to be... rewarding!

Patreon Stretch Goals in detail: (That's the real game changer... literally!)
• The first goals are adding the two chibi RockGirls. You might not care about them because they won't have sex scenes. But they are easy to do because they are basically clones of Chibi Ucogi, so it's a small early addition.
• Later on we have 4 new Hostage Rapes. They will be decided by Patreon poll. If we reach those goals we will have a total of 11 HR. Then we can have one HR per region, making the exploration element perfectly consistent.
• Then we have the long awaited Nude Alice mode! The story will reveal her mysterious past, and it will answer why she kills anyone who sees her naked! Nude Alice will have a new level (10 areas), including 3 male enemies that can violate her in various ways. This dark mode will be in contrast with the bright theme of MoGi Origins in many levels.
• The next 3 goals are new MoGi that will also be decided by Patreon poll.
Originally there was to be 12 Mogi. Then we added 2 extra MoGi, pushing their number to 14. Now we have the opportunity to have 17 (excluding the two chibi Rockgirls). It's gonna be chaos! xD
• Complete Vor sex scenes! This is a huge goal! Vor would be able to have sex not only with the Queens he faces, but also with every MoGi! That's 20 new sex scenes! Vor's sex scenes will make male-dominant and on demand, unlike we have seen so far with Voms! Don't worry, it's not much of a rape if you fuck willing girls. Or is it? We dont know, because they will be decided by Patreon poll!
•  Ucogi and Alice lesbian sex scenes! Ok this is the hugest goal of them all! I know that word doesn't exist but this goal is so out of reach... it's fitting! Ucogi and Alice will be raped by MoGi in 20 different ways that will be decided by Patreon poll! Imagine the possibilities.. even SlimeGirls can grow cocks and fuck them! That's not futa, right? ^^;

Phew, that's quite a list! Nude Alice and Vor/Ucogi/Alice sex scenes are a big risk... if we reach that financial goal we have to keep our promise. That means that if the Patreon income decreases dramatically, we still have to deliver! It's a bet, and for that reason we set those goals a bit high.


Our thoughts and concerns:
We do realize that these Goals will make the game development longer. On the other hand the sheer content size will make MoGi Origins a must-have H-game! That is if the Memory problem doesnt return... ^^; If that happens we have a plan B (and C) but that chance is slim since GM has fixed many of these issues. 

Also, the higher Goals won't delay Voms' game, because we will finish his story before we move on to other characters. It will take a while for Veins to make all this art, sure, but as you've seen in the video, a lot of unseen art is done (such as SlimeGirl's Red and the Soldier animations) so Titan has a lot of ground to catch up. So yeah, while Titan is finishing the game it self, Veins will have the spare time to work on those extra hot animations! ;)


We want to thank everyone that's supported us and pushed us into doing this,
 and we want everyone to know that we've thoroughly listened to all of your feedback.  

Wednesday, August 31, 2016

Ucogi in Tumblr and things to come

Patreon (soon)
He were hesitating at first and it took some convincing from our supporters, but Erogi Patreon is just around the corner! After much discussion, we ended up having 5 levels of Rewards and 12 Goals.

The Rewards would include giving away icons, screensavers, draft and HD images, and animations, and more. The Goals start off with the small addition of Turqoise and Bloodstone, both based on Chibi and they won't have sex scenes. The Goals however get more serious soon after, with 4 new Hostage Rapes, Nude Alice mode and 3 new MoGi enemies. The last 2 rewards would require a legendary amount of devotion but they are there just in case. More on that on release!


Ucogi on Tumblr!
Veins started an Ucogi tumblr page in which he shares some animations and sketches of Ucogi and the MoGi. There you will find Succubus' final design and some draft but funny and original femdom sex positions that may be used in MoGi Origins.

Succubus' original costume from MoGi CardFight wasn't sexy enough, so she had a lot of re-designing. But If you are following Ucogi's facebook page you already know about that! So easy to get lost in the social media world! Succubus' outfit #1 was the original one. The rest were various proposals. #4 was very popular but we decided to go with #7 as her in-game battle outfit.

 
Things so far and things to come.
Titan is about to finish 3 new rooms full of puzzles. When this happens we will release the new Beta. New MoGi won't be included since it would be a minor Beta update.

For the next Beta we will take a step back and try to perfect many existing issues, such as graphic glitches, dialogues, and we would add a new Queen. A lot of stuff have been made but they need to wait to be in the game (such as new NPCs, black and white soldiers, SlimeGirl Red and FairyGirl Cyclops). The following image demonstrates how packed the world of MoGi Origins is!


Completion stats
MoGi enemies 9/14 (64%)
MoGi hostage rapes
5/7 (71%)
Extra MoGi added: 8/15 (MoGi that weren't suppose to be in the game)
MoGi Queens (for Voms only) 2/8 (25% done)

Map
100% drawn out
Areas
50% in game
Buildings
50% in game
Story 99% done


We want to thank you all for your support, patience and help in finding bugs, glitches, throwing new ideas
and shaping MoGi Origins to the game is it today. This project wouldn't have come to life without you! 
As always, drop us a line if you have any problems or suggestions!

Sunday, July 31, 2016

Black Beta (v1.32)



Get the Beta by using the link you received upon purchase. If you lost it, use the contact form to give us your email. 
If you played the game before, delete progress and data to play correctly some essential additions.
  

What's new in v1.32
• Slime Girl Black added!
• Toadstool's projectile fix
• A new area and music is added, Forest C
• Fixes of memory issues and other glitches
• Camera Now Moves when Unlocking Doors
• and.. a breakable tree!

SlimeGirl Black!
There are several good ideas that came from this blog. Someone said that he wanted a MoGi with a grab move. Someone else said that he wanted a breast-smoothering attack. And someone else mentioned that he wants to see a new minigame from a "harder" mogi, like "smash buttons" gameplay. SG black combines all that! This new monster has fluid animations and an expanded sex scene!

Problems we faced
"Only a few more days..." It seems like Murphy's law hit us hard this time.  Things were going pretty well in the beginning. We were making good progress and it seemed like there'd be no roadblocks.

Then one day I opened up the program and saw this.

I was... extremely confused where this came from. If you've been following our blog for a while, an unwarranted memory problem has happened before and it wasn't a pretty sight.

This time around though, the situation was different.  Ever since moving the adult animations to be external videos, we were using much less memory.  Previously we got to 25 texture pages before facing such errors.  We're not at 25 texture pages yet.

Therefore, I assumed the problem was on my end, and I began working surreptitiously thinking the problem would be solved before long.  I didn't make the previous mistake of not contacting GM's dev team though. I reached out to them early on.

Time went on, and I was making no progress on my end. I could not see how it was my fault, meanwhile, conversations are slow since it's support.  The direct cause of the problem was never really found.  Parts of the game's memory got corrupted with the #1 theory being a memory mismanagement incident that could be traced to my PC limiting the amount of RAM I could use when my charger got unplugged.

They helped me isolate the problem areas in the game and I began to fix them.  A few more days happened, and since the ball was in my court, I thought I'd be done immediately.  The memory issues had, unbeknownst to me, affected old files too however so things ... took a lot longer than I had expected. But now all these problems are probably gone for good.


Whats next to come
Next, Voms tries to call for help, but can he actually defeat... Cyclops?!

Team Erogi on Patreon
Due to popular demand we decided to start Patreon to support MoGi Origins and any future games. We will also have tiers, rewards and more added content, such as the backstory of Naked Alice :)
We will reveal more in our next post!